Hello, I'm new to polycount. I've been trying to absorb information from the wiki and all the amazing artists on the forum, but there is so much to learn! Here's something I've been working on. Just a goldfish.
Hello, my first post on polycount. All of you guys have great stuff here so i want to show my work for game ARMA2 and our modification CSLA (Czechoslovak Peoples Army). BTR40
I've been lurking on polycount for roughly a decade now. Decided it was finally time to make an account and participate. I recently started teaching myself how to use zbrush. Here's the bust I've been sculpting as I learn.
Hi All, This is my first post at polycount Here I am showing some of my textures which I am using it for a personal works,All the textures are tileables. C & C are most welcome, Thanks GEorgy
My entry for the unofficial tournament over at GA.net, inspired by kittens, and the polycount wars that been going off over here. going fer the painted texture look, but I'm keepin' it real with some normal maps an all dat' yo
Been working on this concept for a day or so after an idea I got, well, a day ago. Thank you so much Polycount for inspiring me to push concepts further and toss some more detail in there. Also BODY HAIR.
i missed leilei posting but suddely it's JATOTEN RASCOT OUT OF NOWHERE. YES, YES, YES. If all y'all haters thinking of cracking wise best realize he was posting on q2pmp/polycount before your balls dropped, children!
textures and everything are still very WIP but what I am really wondering about is the polycount for this thing. Would this be considered too high for a small scene? I could lower it more but im afrade it might not look round enough.
@dii - Awesome concepts. Alchemy? Hey there, pretty nice prop, but do you really need all those segments in the buttons and display? Guess you could cut the polycount by half if you review these parts, nevertheless a pretty nice asset =]
A cb Radio i have been working on the last couple of days. Since it is an important part of a puzzle and the player will have it right in his face, it has a rather large polycount and large texture. Still have to model the mic all the inside components