A presentation image for his weeks assignment at school. From concept to beauty render in one week. Rendered in Both Marmoset and Maya Hardware. Crit is welcomed.
gannon: Hahaha you right, maybe i should really. Looks anyway already like the one from mario movie. ;) EiGHT: hm just sculp very fast all the small details, no special technique there :) anyway. great work on the char so far. Like the design. here just a very quick marmoset toolbag render. Love marmoset, so i have render…
jordan: thanks for the crit bro, is this better? I'm considering this the final. three 2048 by 2048 maps, diff, spec, normal. 4028 triangles displayed in the marmoset toolbag. Uploaded with ImageShack.us thanks :)
Ditto on the request with Maph mate, that looks pretty killer for CE3. Definitely has a more realistic vibe to it than marmoset, of course depending on how big your maps and textures are I suppose :)
A redesign of the old Quake enemy Scrag. sculpt, lowpoly and uvs done, now to textures. (realtime render on the lef bottom corner done in blender, couldn't get shadows working properly in Marmoset Toolbag.)
Ive been away from 3d for some months and I needed something to remove the rust from myself :P Zbrush: Low Poly rendered in Marmoset: The Subd Model was made in Modo 501 and the details in Zbrush.