vavoom looks good from the front. the hardest view to nail is the 3/4 i think. everybody else - holy shit as usual haha. Trying to get an APB/Saints Row inspired girl goin. The fur collar is temporary until I figure out how to make it work at a lower res.
Actually, the bands and everything else are on one diffuse map. The bands are also floating geometry just for the purpose of keeping the count down. I think I just used too much dodge when I made the spec map. I corrected that in the next render and added proper smoothing. It's currently 788 tris.
Looking awesome cap, really neat work, looks nice and clean too. Just been working on the kitchen section of my environment yesterday evening, put together a bin, its only 1x256 so its fairly optimised (as is everything else ive made for the environment, the biggest texture in both rooms so far is a 512)
Thanks guys :) Marine> I used ed for a bit ref. All the build a robocop statue in detroit stuff was catching up with me. divi> I think most people are working, I'm building up my portfolio from home. I'm pretty sure I'm just as lazy as anybody else. :thumbup: whats_true> happy tank :D
shameless crosspost :P latest update of my soldier, got a few things to re-visit and then im done with the high poly, the major things are the holster, the face and the pants. And if you guys spot something else. Also have to add a detail to a lot of the newer things, such as the packs on the front and back and the radio.…
More texture work Tweaked the mesh of the face a little bit and made it a bit more flat. I wan't to keep the face there slightly because this guy is going to end up having different textures, while most will probably still keep a black face, I'd like the option to be able to texture a mask or something else there What'cha…
I'm making a start on a fantasy-themed cottage, to be hand painted, diffuse only and reasonably low poly. I've done a silhouette design but I have a creeping feeling that I'm totally ripping this idea from someone else's concept posted in this thread a while back that has been lodged in my mind... anyone know what I'm…
Hack. that enviroment....kinda sickkkk.:poly124: 2 weeks to finish for class. but had a problem of textures rearanging themselves in marmoset. anyone else ever run into that? still finishing out the textures. Oh the character is 13k polys in the end. ill post up when a get a quick minute. any crits welcome! oh n needs more…
Thanks for the comments guys, I really appreciate it, I'll definitely look into them before I move up to the spec map. You mean the metal boot tip and the spurs? Cause if so I haven't even started on those yet so there's only a light grey base color. Of course, if you meant something else feel free to elaborate. :D
Scudz, you magnificent bastard, your sculpting has improved beyond belief in the past few months. I think the only thing I'd change at this point is his nose; everything else looks like a Frazetta painting, but his nose could stand to be a little flatter and wider at the bridge. Well, if making him look like Frazetta's…