was working on an indi/mod a while back which, i guess fell apart since there's been zero communication for about 2 months so I've decided to throw these up: Mutant Cow low-poly maya screen with xoliul shader. ZBrush/polypainted. Touched up the texture above in photoshop from this and added the spots seperately so i could…
Thats a nice Kabal :) Scoobydofus: Hey man, thanks for the reply. Actually there was no photo referencing in that screenshot. It was all hand paint/polypaint, except a skin overlay in photoshop. But i did get your point on how it looked mushy and all. I had to do alot of fine tuning to make it better. for those who arent…
@throttlekitty, glad you are liking the hands, haha. Sorry I did not increase the nose size, I was trying to practice with smaller noses because all my characters have abnormally large ones. @EiGHT, don't worry about the eyebrow color! That piece looks great either way @onetru, nice environment so far. I'd like to see some…
Character is lookin really solid Bonebrew. Only crits right now are that the folds on the back where the strap touches her back are lookin kinda off. Maybe look up some pics on google of people wearing messenger bags and see how their shirts around the strap? Shameless crosspost from my wip thread since a lot of people saw…
thanks for all the comments! BigJohn - i did a lot of my polypainting just using the standard brush in zbrush, and then i used zapplink to paint in photoshop. i used a couple different spatter brushes to add variation to the colors and freckles and stuff. zapplink doesn't work well with zbrush layers, i think i need to try…
*from the mists of obscurity something emerges to seek feedback* But first... Hey Spitty real nice polypaint on that fella! [SF]Three9 I really like the concept for your lizard warrior and nice start on the texture so far. I know its still early days so ignore me for now heh but I would paint a stronger light source on…
daphz: Love the sculpt, but I think you could push the texture a lot harder. Maybe add more subtle color variation in general and check out more cavity-type definition on the metal bits. The white swirlies on the dress look pretty painted on, and I think the different elements are all contrasting a little too hard with…
Benji, Rion411, itismario, TeriyakiStyle and everyone who commented and helped me make it better - thanks for the kindness regarding my marine =) zxcnab - Sculpting like a boss, like it but one thing is that the bottom parts of the dress feel really thick. Thicker than it should be. But its kinda hard to tell from that…
No no its MR, loaded the highpoly with 1.5mio tris into max, transferred the polypaint onto the uvs and refined the resulting texture a bit - most work i did was lighting and and shader tweaks. However i guess besides the accuracy of an actual renderer, you could break down the shader into its passes, render it on the…
Thanks, glad it's recognizable. :) Spent a ton of time working on that part. Regarding the pores - At first it was a lot less "pore-ish", but then when I put it on Maya and rendered it, I had very little control on how visible they are. I decided to push it a spec further and then, my normal map will have more detail, and…