I had this problem when using marmoset with an ati (amd) video card. Seems like marmoset support Nvidia way better, I used to have those artifact when using dynamic light (not the skybox) and some problem with texture looking low rez, all those problems are gone since i'm back to Nvidia
Does anybody have a decent lighting tutorial for marmoset? Specifically for hard surface (weapon). I just can't get a decent setup and, even though the standard lighting presets are cool, it just doesn't add to the model very much. I've tried the advice on lighting on the marmoset website too but can't seem to get anywhere…
I'm wondering if there is a poly limit in Marmoset toolbag? I've tried importing meshes with over 1 million tris (Not game art ^^) and the model won't load. It doesn't crash, it just freezes, forcing me to shut down the process. Has anyone had high poly models in Marmoset? Did it take long to load? Cheers!
Hello, I'm having exactly the same issue as JONNYquid was. My textures get all pale and washed out when they are in the marmoset material texture slots. Previewing them shows these pale washed out versions of the texture flats. I have tried saving the textures out as .psd and targa in 16, 24, and 32 bit versions but they…
Was wondering if anyone had any ideas as to why I would have needed to flip my red and blue channel to have my normals display in marmoset correctly? I did a default cast out of 3ds max. I was pretty sure that the old marmoset I only needed to flip the green. hmm... Just thought that was weird,
Any idea on why would taking a screenshot in Marmoset give me these lighting artifacts? It shows up fine until I take a screenshot using Marmoset's Save Shot button. Could this be due to my graphics driver? It all worked fine just a few days ago and I didn't update my video card driver.