Awesome, awesome tool. Is there a way to update a mesh without a complete material wipe? Each time I re-import the same object (with minor mesh updates) the material list is wiped clean. I have to load and re-apply all my materials again. This would be a very useful feature! Otherwise this thing is perfect.
HI love the software and just new 2 it. But I am having a small prob and been reading on the posts here and still no solution, So my prob is that when i try to import my models into the marmoset toobag everyting is ok except of the back of 1 of the models (see pic 1) i did import all the objects as 1 obj and even tried it…
:poly142: Yeah, this is something that will be improved, we have direct resolution settings in there now, and will likely have a dropdown for common resolutions as well. You can use multiple materials by exporting multiple objects(mesh chunks) within the same OBJ file. There is no way to use material ids/sub materials via…
Sorry but this is a limitation of the current scene/model system. For the next major revision of toolbag, we've revamped the scene system completely and have added a lot improvements, like saving materials in the scene file itself, so you can load meshes, reload meshes, and apply the same material to multiple different…
How do i get a sharp env. map reflection... I'm making a copper dive helmet, but even if i set the gloss texture to 100% white it still doesn't reflect a sharp env map. this is the look im going for. http://vallejogallery.com/objects/diving%20helmets/Mark%20v%20number%205169%20%20D83/1000%20dpi%20front%20.jpg
The skinning thing might be it, my eyes aren't skinned to anything cause they are just objects linked to the head, any idea how to handle the eyes? Should I make a bone for each of those and skin them to that so they can still be animated? Also I have a weapon in scene that is not skinned to anything. I'm guessing I need…
Tried scaling it up and down using the mesh scale in marmoset, the issue still persists. One thing I did notice is that at certain camera angles it does not appear, and on others it gets as bad as shown in my previous post. I also tried loading up some dummy objects in a blank scene and the same thing happens on them. So I…
Looks like alpha to coverage doesn't work with screenshots anymore? 1.03 it worked perfectly, now it's not showing up at all(objects that have alpha to coverage are screenshot solid). Anyone else have this issue? I'll try downloading latest drivers and seeing if that fixes it. *edit* Latest drivers for 9800gt fix it. :)…
Hey I thought of something else that someone might be able to help me with. Is it possible in Toolbag to make the floor recieve shadow, but the diffuse color of the floor is hidden/transparent? It would be cool to load up a lighting preset like Pisa or Pavement and have the object cast shadow onto the ground, without…
Thanks. So in Max speak, if I have one object that is comprised out of several elements, I can assign different materials to it in Marmoset? Is that right? That sounds like a good work around, but for the sake of vertex count, is it possible to use seperate materials IDs in Marmoset? I guess it doesn't really matter, as…