Is there a paint select that I'm missing? I'm just trying this out for the first time, admittedly hoping to replace Silo with it eventually. My expected behaviour is that clicking outside of the model engages the box/lasso/etc.-select, but clicking on a component (edge/face/vert) directly and dragging should just add any…
Viewport navigation could be solved by making camera pan, rotate and zoom customizable key/mouse combinations, if possible. I think they were in an older version... I can't remember. For example I personally just use regular MMB to pan, which I don't think anyone does. Unless that's default 3ds style or something. At that…
This is looking great. I LOVE the way the pivot centers on the screen if it goes out of the viewport! Genius :) im missing not having a connect tool. If it could be merged with cut like silo does it that would be awesome. if your not aware of how cut in silo behaves it has 2 modes. 1:if there is a selection it connects…
Changes are great, loop/ring selection works really well and marquee/lasso implementation is brilliant. I can't seem to get the snap point normal on primitive creation working or the new expand loop method. A bit of feedback on the other changes. * G slide edges - there is some confusion now within this tool after the…
new update. http://www.digitalfossils.com/Download/VoidWorld-feb-3-11.rar MightyPea: I'll check your last post later. Here is the response to those early posts. * The paint select can only perform with MMB. With LMB, you can perform marquee selection from any where, but with MMB you may have to do it from outside the…
Here's that pic. You'll notice a couple things: 1. The edge is selected on the left side of the mesh in both the front and left views, but in the perspective view, it's selected the right side. This is not simply because the viewport is rotated wrong, but its the mesh is backwards. 2. You'll see that the mesh in the left…
is shift+lmb case sensitive in maya? i don't have it on this machine and can't remember didn't use it for a while now. Usually at least in max you have a component select that is case sensitive, if a component is selected ctrl+lmb (is you ctrl+rmb a typo btw? why would someone use lmb on selection and rmb on deselection?)…
Just to expand on the topic of selection and navigation, here's a control scheme I think would be good (based on maya w/NEX): --selection-- Note: all these should work as standard, raycast, and marquee. If the user clicks a component it selects. If they click and drag on a component it uses raycast, if they click and drag…
[James]: In VW, stay in vertex mode, turn on Edit > StreamLine Engine Options > Element Sensitive. From here you can select any type of geometry, but you need to highlight it first and only single click or paint select can work on multi-selection. That should be quite close to what you are after but will still need some…