About point 3 : 3) Anyway to get Blender to output tool options right next to the contact point of the mesh? Right now all the option appear on the sides of the viewport. On this topic I would highly recommend to unlearn some old Max/Maya habits and getting used to how in Blender, most mesh editing operations do…
That is what I mean. People try to integrate it into their pipeline, but it's too difficult to pick-up and use. Below is a video I made just a couple weeks ago texture painting in Blender as just a demo testing Psy-Fi's GSoC project (I posted it in the low-poly thread so you may have seen it). Many long time Blender users…
Indeed. Similarly or to extrapolate further I think it's also about time Blender's modifier stack receives a well overdue revamp. Over recent months I've invested some time and effort researching native non-destructive techniques, for example the NITROX3D workflow for designers by Chipp Walters was an absolute eye…
Introducing Baked Blender Pro Suite: Elevate Your Digital Art Workflow! Hey fellow artists and Blender enthusiasts! I'm thrilled to announce the launch of Baked Blender Pro Suite, a Blender plug-in designed to make your digital art creation process a little bit more fun. Whether you're a seasoned artist or just getting…
@@f1r3w4rr10r Thanks for explaining :) Yeah, I think this is what I was getting at too. Don't worry, I already made a few hotkeys (and scripts where needed) to automate operations. Blender is so easy to mold to one's wishes, and that is so so powerful... About the Smart UV Project function. Isn't it just a half-way…
@tynew : working without a gizmo is probably the biggest (and positive) paradigm shift indeed. There are a couple more things too : • Off-hand transformation (there is no official name for that, that's just what i call it). The idea is that on top of not having to grab any onscreen gizmo, there is also no need to grab onto…
@Daew : - When collapsing a panel you need to drag its marked corner diagonally into the panel you want to collapse it into. The target panel should become dark, with an arrow indicating the direction of the collapse. If it doesn't, that means that you are dragging in a direction that cannot trigger the collapse (for…
@renderhjs thank you so much for making this! I had a little time today to try it out and I will definitely be using it! I love the UV editing tools, really useful and powerful! I'd advise against adding default hotkeys to certain tools (like the align tool - believe it or not I had already assigned alt+arrow keys to…
Haha! Beat you to it. ;) Was fun to model. I didn't use any high poly baking at all. This was wysiwyg in-game final topology and bevel shader baking in Blender. Substance for additional normal detailing. @"Alex Javor" Cheers mate. Yeah, modeling in Blender is really slick. As for animation, I haven't done a lot of…
Well, Anything parametric can save hours and hours of time, even for modeling. It's a bit of a lost art these days (as newer releases of Max seem very poorly put together, at least based on the demo I've recently installed), but basically max circa version 9 and 2009-ish had an incredibly robust workflow revolving around…