In cycles? I found a few node setups in the past as well, but wasn't very happy with them either. I just use a vector math average node to combine the normals, it's not 100% accurate but a very simple setup and you can control the blending strength and mask if needed. Will post example later.
Well. I have a kind of half manual solution involving geometry nodes. you kind of split and scale down all faces and then transfer original UV to what was before to scaled down thing. It's automatic part. Could be done through usual data transfer modifier too if you do it on an object copy. Then you apply geometry nodes…
Texture filtering can be set per texture in Blender (yay!). Go into node editor - select the texture node for the normal map and in the first dropdown that by default says 'Linear' instead pick 'Closest'. Also btw. for proper normal map display you'll want to make sure that color space is set to 'Non-Color', default is…
@f1r3w4rr10r Thanks for the vid. That UberMapping node is dope but it still creates seams which is not ideal. The unreal engine method is what I am looking for as its real time for eevee.Bercon tiles to dope as well. What we need is a node that can randomly assign a group of textures or parts of a texture to uv tiles. I…
Hi, in AssetGen the addon already generates the curvature map, it recreates this old node setup (the new I have posted keeps more details), the script recreates the node setup and import the normal map as linear then it saves the result with an output node with a gamma node at 2.2. Also in the script it's called Generate…