Question for you all - has there been any attempt at bringing back an equivalent to the pre-2.8 layer management system ? By that I mean, something similar to the compact mini UI with grey/yellow dots to move objects in and out of layers. Of course such thing would have to account for the fact that Collections can have…
Slightly clunky, but you can use an array modifier to do this. * Move your object's origin to the centre you want to duplicate and rotate it around (origin to 3d cursor in your case above) * Create an empty at the 3d cursor's location. This will be your rotation controller. * Add an array modifer to your object. Turn off…
FBX likely won't be any faster, if only because the FBX importer/exporter is reversed-engineerered (if I understand things correctly Autodesk doesn't allow for open source usage of the FBX SDK, so the Blender one has to use its own code). I assume that something similar is happening with the OBJ importer/exporter being…
They are all doing it wrong. :D The standard Vertex, Edge and Face selection is quite slow, even if you add shortcuts to them, I'm using flat-D (0rAngE) method, that let you switch through them without being in Edit Mode. User Preferences | Input | 3D View | 3D View (Global) EDIT: If someone (who?) was wondering why these…
Brilliant, and I wasn't even checking for updates. You forgot to mention there is a dev version of cycles baking on the github... If it works, its change today. What I want to know and no-one is ever clear on with blender is hardware. I.e. will I want a better graphics card or cpu when I find baking is painfully slow. I…
Well the initial cut is more like a starting point. It assumes that most of the time you just want a single cut that follows your line exactly and it's non-destructive. If you want to do more, it's available. It's doesn't harm anything, so what's wrong with it? It's just a tool anyway. Like any other tool, you can choose…
They've made some improvements recently that are pretty promising. Focusing on the UI and getting the customization aspects down are huge for getting people into using the program more often. I'm a Max guy, and a program like Maya makes a lot of sense to me. Generally the way things are laid out have some structure to them…
I really hope than I can keep using Blender when landing on my first game industry job after graduation in spring 2016. We use 3DS Max in my school, but after using Blender for years, it feels stiff, bug ridden and heavy. Even our school is confused which version to use between 2012-2015. And I'm very slow and…
There are no tools to bake down or export decals in 1.8 yet, they will come back in 1.9 and 2.0. 1.8 is a completely new code base. Explort and Atlasing needs to be redone as well, taking advantage of the new internals in DM, which will make the experience simpler and much more robusts. With Blender still being beta and…
I've downloaded the latest stable version, 2.83, and nothing was done about the issues with subdivision modelling. We still have horrible perfomance, same modifiers, all worse than in 3ds Max (2.9 brings back a similar perfomance of 2.7x, but it's not enough). The multires modifier also offers a shitty perfomance (the new…