@ wazou Here is the MEL script for one click import and export for Maya Export: file -force -options "" -typ "FBX export" -es "C:/...."; Replace the C:/.... with your folder Import: file -import -type "FBX" -ignoreVersion -ra true -mergeNamespacesOnClash false -namespace "e" -options "fbx" -importFrameRate true…
Hey there! No, I baked it out in Marmoset. I triangulated the Low Poly meshes on export, selected "Tangent Space" and exported. Smoothing set to "Normals Only". Am I missing something? Could the Autosmooth settings be wrong? I have taken the Mesh into 3DS and applied Smoothing Groups to UVs via Textools and I can see some…
It's basically the same thingarino as the test builds that Bastien was posting testbuilds for a while back. You now have a few more options for editing and exporting normals in 2.74. First there are the old ways of editing normals--you can mark meshes to be flat shaded or smooth shaded, or you can enable Auto Smooth and…