@aaguilar_art As long the changes happen in Object mode they won't affect linked meshes. You need to keep their data linked and change scale and rotation of the other cylinders in Object mode, doing the changes which should affect all instances in Edit mode. Related tip: You can link materials in two ways, Data and Object.…
I've used Blender's 3d painting for years. Unfortunately to set it up you'd have to assign your faces to map to the texture rather than the material, and I kinda miss the per-face alpha functionality 2.4x and earlier had when making masked stuff, i have to material that instead and preview in textured GLSL now. It's pretty…
this is a moot point now but there were always 'layers' with texture paint you just had to switch which texture was the main one in the uv window, that was 2.49 in 2.5x series you could easily switch between which material or texture you were working on easily and you can and could always set blending modes for all of…
Has anyone ever needed to assign to all objects in a scene using the same material, another one? So for example, we have multiple objects using material A, sometimes along other material slots, and we want to replace this material A with material B, which we have already created in our scene. I only know how to do this…
Normally i would say "vertex group" to keep selection...but it doesn't work well with Face selection (if you have a checker of face selected for example). You can use however various tricks like assign an other material to the selected face then use the Shift-G : selected by materials. Or split the selected face with Y…
[ame]http://www.youtube.com/watch?v=noi14WV-tY0[/ame] Part 1/4 from Massimiliano Puliero [ame]http://www.youtube.com/watch?v=Rf2BNKtXwVA[/ame] I didn't watched all the video, but it's in real time. and this: https://gumroad.com/l/VHMCw For the Tablet, I use it, and I don't need the 3 mouse button emulation, if you are…
Yeah, they are really speed up switching modes (pivot, snapping, viewport and mesh modes). For some reason they only work on Viewport tab (on other tabs like UV editor it works the "old" way). Plus I miss being able to (I am not sure that it's really not possible though) assign what each pie menu "brings up". Transform…
@derphouse Ah that's cool! The menu is just my own, using it for personal tools/testing. The scripts are all separate so you can just add them individually and assign them to hotkeys or wherever you want. Personally I prefer it this way so you can set things to your own preference. I prefer smaller individual scripts to…
"Apart from having to have UVmaps with unique names assigned to each of these - what else is there to look out for?" Well, you actually do want to use the exact same name for the UV sets of the objects to be merged - otherwise the system assumes that you want the UV sets to remain separate ... meaning that you might end up…
@ant1fact I'm quoting myself, quoting myself: Also I want to add: batch file to assosiate *.blend files with the above batch file (here it's called 'mgto_startblender.cmd')@echo off rem get file type assoc .blend=blendfile rem assign file type and, forward the file which should open (%1) and any possible further arguemnts…