Isn't this exactly what happens in the game engine anyway? I agree the ability to modify normals would be great though. The problem is that Blender automatically recalculates normals and afaik, its hard coded and therefore cant be scripted so that it doesnt happen :( The devs would need to change it in C , but they might…
I know this might not be what most people want to hear but the best way to get a feature implemented in blender.... is to develop it yourself! Often times a simple python script will do the trick. Learning to code will pay dividends even in other programs. Blender is open-source after all! Which is both it's strength and…
There should be no IP issues when using Blender, unless the source code is modified and publicly distributed (in which case it must be redistributed with all builds of the program or be publicly available). Internal builds of Blender do not need the sources redistributed. More information about licensing with Blender can…
PolyHertz The 'Summer of code' project for sculpting, painting, multires, and 7 other projects just started, I'm mentoring the coder doing the sculpting work. I've established a sculpt feedback team at the blenderartists.org forum http://blenderartists.org/forum/showthread.php?t=186339 and a work list for our features we…
I just ran into this feature video that is being worked on by a student for google summer of code and it blew me out of the water - thought I might share: [ame="http://www.youtube.com/watch?v=mTnx9-VVF44"]Blender Gsoc 2013 Sketch Mesh using Laplacian Surface Editing - YouTube[/ame] Coming soon to a Blender near you.
One of the Google Summer of Code projects was to develop this feature. Apparently all Blender's GSoC projects reached their goal this year, but I haven't seen any auto-retopo in trunk (main version) yet. Mind you, no new features are being added to trunk since summer, until it's made stable. After that, I'd expect to see…
The Undo system of Blender has been reworked and cleaned up by Campbell. Didn't tried it yet but it looks like some very welcomed features : https://lists.blender.org/pipermail/bf-blender-cvs/2018-March/106021.html Also Eevee is still eeveeing, code quest starts soon ! https://www.youtube.com/watch?v=B9p3Xd_CO-8
so I made this thing by cutting together the experimental key-bindings code and some stuff I found online: https://dl.dropboxusercontent.com/u/3289323/quick_delete.py alt+x for contextual delete shift+x for contextual dissolve haven't really used it enough to know if those key-bindings are ideal, but it seems to not work…
Do you really wonder? The GPL is simply quite a hurdle. Just watch one post above. You run into the problem that too much people might give away your work for free. And that competitors can simply grab the code from your addon or fork and use it for his own addon or fork. Just look at E-Cycles and K-Cycles, and what a…
@Linko Here is what I have so far. This method 'composite_nodes' is called after I bake the tangent normal map. You can find the full code here def composite_nodes(image, scene_name): previous_scene = bpy.context.screen.scene # Get Scene with compositing nodes scene = None if scene_name in bpy.data.scenes: scene =…