Wrote a C# script to generate animated meshes with animated UV texture for smoke, cloud and trail effects in Unity. [ame]https://www.youtube.com/watch?v=hnHKdvVhsu4[/ame]
Good, you'll be more excited when I start making proper games, running at 60 fps ;) Also, I obviously can't compete with Unity graphics wise - to put it simply, Unity uses the GPU, my engine is 100% software. But the great thing about choosing to do this in Flash is of course the userbase, and the fact that a proper 3D…
Working on a Landscape generator for webGL in unity that uses tilesets. Depending on the bitmasking value that is calculated it chooses the corret 3d-mesh. Now i need to make some 3d-tiles.
Getting into robotics stuff with programmable microcontrollers. Heres a simple example of unity transmitting rotation information to a microcontroller which controls the servo. [ame]http://www.youtube.com/watch?v=3n5Pj2tTQzs[/ame]
hey keen, that looks really awesome! I would love to use something like that, not for cutscenes, but cool scripted animations in unity, like doors opening, moving machinery, platforms etc :)
some more unity lightmapping: Its still pretty slow due to doing millions of raycasts, but I plan to switch most calculations over to the gpu which will make it much faster.
It shouldnt be too hard to lookup uv coords from a raycast hit in max right? I would probably implement this in unity which gives you uv coords for raycasts automatically.
been working on some tools for my Ultima inspired tile based game in Unity.... - export tiles max script from max to FBX and render 2D sprites to be used in the map editor - bake script to automatically bake lightmaps for a set of tiles for a section of the map - wrote the map editor in Qt/C++. Tiles are organized by…
so Vresu send me a sample SWF file which was unfortunately compiled in AVSM1 (Actionscript 1 or 2 movie), fortunately I was able to parse it with a workaround. It shows 9 different animations of a monster. unity screenshot with flash movie: There is no tween state yet which means some objects appear double even though they…
Hi! I'm a long time polycount lurker and never really contributed but this thread triggered me to share something with you who care. It's a little script that automates baking of lightmaps in Unity 5. Super useful if you need to bake several scenes overnight and don't want to lose sleep over it. :) I've made the script…