Yeah... well 1 issue or thing I thought about with this, is if I DID create a database of thumbs, it wouldn't be up to date if they delete an object and save their scene, unless a callback detected it, and re-created the thumbs. Right now I'm just rendering the thumbs for the file you want to merge, and storing them in…
I figured out how to get a bitmap into a stream in FreeImage, and save/load that from the database. It's actually very fast now :) . All I had to do was, I need to work out some kinks with alpha in the PNG, but overwise, this might work really nicely. Edit: WOW! Caching them originally might be a little slower, need to…
Step 2: displayed the unique tiles next to the image and color coded the tiles in the source bitmap. its not so fast right now so I am going to optimize the code with more caching and more clever mechanics to avoid loops and calculations. Eventually add a mechanic where it computes area by area with a progress bar - so…
Not sure about this is the right section for it, but it's a bit technical and i don't want to create a new thread for this small thingie. I hope some other people can save time by knowing this small option: Scaling down/up uvs to make uv shells fit together is just annoying. I found out that Max is able to rescale the…
autoClick - you can add an dialog name (e.g. "Relax Tool") and a button name (e.g. "Cancel") and during the script is active it will auto click this button when the specified dialog comes up. If you don't know the dialog name you can hit the "sniff" button and open the dialog and it will copy the name. I save the…
CenterPivot;makeIdentity -apply true -t 1 -r 1 -s 1 -n 0;xform -q -piv -ws;move -a (-1 * xform query x) (-1*xform query y ) (-1*-xform query z) ; YAY it works. My first script, well not done yet. Need to figure out how to save a query to a vector variable then Ill be golden :) EDIT: Guess I should say what the script does…
Working on a lightweight app to pre-filter or blur cubemaps and save to the mipmaps. No UI, no anything yet except a renderer. Runs on the GPU. Takes only 1 or 2 seconds to calculate the blur. I've implemented like 10 specular BRDF's right now, and you can enter your target cube resolution, number of mips, or minimum mip…
Working on this for my Master Thesis. Got some moving images now. Running UE4, Maya and screen recording together made my MacBook quite hot :poly136: But the UE on my PC wouldn't compile anymore for some reason :( Also maya didn't react to key presses anymore while screen recording and UE chose the stupidest time for…
Alright... I am going to break the mold and post some Zbrush scripts! Pretty basic compared to most of these guys It takes your currently masked geometry and duplicates it WITHIN the same Subtool. Similar to 3dsMax duplicate to element. It works with a fully masked element or partially masked geometry. There are lots of…
I have begun writing a pixel painter in the most unnecessarily awkward way i could think of (python, openGL and the pixels are generated with a geometry shader). You can't tell from the screengrab but the pixels are slowly spinning which is nice cos it makes your eyes go funny I'm mainly doing this so i can better…