My understanding is that they try to stick with Area lights when it will afford them a similar effect at a faster framerate. I don't remember where exactly I heard/read this, but I am pretty sure it was from a Geomerics GDC/Siggraph presentation on a realtime Area Shadowing feature they have been developing. I will try and…
I've been working on a game for WP7. Custom physics, custom AI, custom (dynamic for actors) lighting, custom particle emitters drawn via a billboard system built on top of SpriteBatch, 3D spatial audio (own implementation as the supplied 3D spatial audio "system" is unsatisfactory) and of course custom models and textures.…
Yeah, they definitely broke a ton of stuff in 2012. But overhauling what they did, its sort of expected, but it was pretty bad at first.... really bad actually. I've had good results with nitrous though. I have a GTX570 though, and before a GTX260. Both have good perf with realistic mode on. I can get high FPS even with 9…
I'm not really a C# user. The end user doesn't need to install anything though and it comes as dll. I know some people have been using it with C# in Unity. That's where my knowledge regarding C# and sqlite ends. Otherwise it's just your standard SQL database, except its disk based and can handle concurrent access. It…
Been awhile since I've done anything techy now that I'm strictly a lighting artist at my new job... ACES LUT for Painter (crosspost) Porting Stephen Hill's and K. Narkowicz's ACES approximations over to Toolbag. I'm very new to writing code and it's been a fun challenge. I have the color space conversions working, but not…
I´ve been working on a ModelViewer/Editor of some sort for Ogre3D for a while now, this is what i got so far: Current Features: - Only supports Ogre .mesh files and predefined materials. - Changing light colors and their positions(only orbit around predefined points for now) - Standard viewport navigation(Pan,Zoom, Move) -…
Cool stuff RumbleSushi. Looks like you've nailed it. I had loads of browser windows open in chrome and it ran perfect. That was on a fairly bodgey old laptop as well. What's your demo coded in out of interest? I also wanted to post another light volume test. This one features an animated character so it's been a lot of fun…
Awesome stuff! I downloaded it and tried it out, it works great! Frame rate wouldn't go higher than my screen refresh rate (75hz), but the frame rate was a solid 75 fps with 10 area lights and a good number of polys. Edit: After playing with it some more, this is one of the coolest things I've gotten to mess around with in…
trancerobot thats interesting. I hate how I start things then move on to other things so often. Hopefully I will work on that game again soon. I made another tutorial video for ShaderFusion. This ones is about doing rim lighting on objects using fresnel. Something I have wanted to do for a long time is give ShaderFusion to…
Blender Game Tools I have made a tool that take an high poly sculpt an convert it into a game asset fully textured in one single click while it takes 10 hours currently. I know it sounds too good to be true, but it works and does the job fast and with a clean result for static meshes. My tool will create a low poly at the…