early slap together concept of a voxel engine in flash: demo link: http://renderhjs.net/bbs/polycount/voxel/dmo01 It misses z-sorting, shading and colored voxels but it gets me closer to approve it here at the company so that it can be used for the next game. I plan on using a orhtographic view so that I can cache a voxel…
I've had this in my head as a thought experiment for a while and decided to poke around at it today. Sooo.. this is a point cloud where the distritbution of detail is driven by what is effectively a curvature map (obviously the z is based off a standard displacement map) . I have all the information I need to generate a…
Hm.... after looking around and reading this, http://stackoverflow.com/questions/3153458/wpf-how-to-load-lots-of-large-images-fast-into-wrappanel It seems like the approach I currently am doing, might be the best. I was hoping to Multi-Thread creating/adding the blobs to the DB, then adding to the View with realtime…
Well, nothing to post right now, as I've been crunching at work, but in my "spare time" I've been working on a C# Shader gen program. It's not per se a "flow graph" method but rather a larger scale program that's helping me (nay forcing me :) ) to plan OOP ideas better (Encapsulation, Inheritance, and Polymorphism). At…
First post in this thread, 'will look like a n00b among all these wonderfull addon/scripts =) Do you all go into coding sessions during your spare time? I do (very rarely during work, even if I use my personnals scripts every day), and because of that, I don't code enough to get a quick & fast addon development. So, that's…
Thanks Perna. You can press U to unlock the 1000 cap, but after 2000 ships object to object collision gets switched off, as too much juice is used (on object rather than environment collision) with that many objects in such a small arena. And this demo is more designed to test environment collisions rather than object.…
hooray!!!! looks amazing trebor :D looks way cooler than mine haha the big questions I have are if you can bake AO and VertexColor in the same 'bake' or something like that. Like when i tried to do it, I had it create another XML if you had vertexcolor on so you don't have to set all those goofy settings yourself. Not that…
Hey guys! So long time no see, because I had a lot to do recently. BUT! Here is the next big deal I'm working on for 3dsmax. It is called UVReactor which is a modifierless UV Editor for 3dsmax. Currently the feature list is not that huge, but the main point is to have a very well optimized system under the hood...…
Thank you :D Ok, so I've added a Load button with a menu option to choose a Library Folder to Load. It then displays this name in the titlebar of the UI. I'm not zipping files anymore currently, just because of possible lag time when loading alot of objects/compressing, and other issues. I set it up to use Object Names…
haha. I could never do the cross eye method :( Hope its not a 3d goatsee :P Is that a less cluttered Max ui you have there? Im probably no expert to comment on this. But pretty much at the start of the summer, I knew jack shit about shaders. Tonnes of people on polycount/tech artists forum pushed me in the right direction.…