haha. I could never do the cross eye method :( Hope its not a 3d goatsee :P Is that a less cluttered Max ui you have there? Im probably no expert to comment on this. But pretty much at the start of the summer, I knew jack shit about shaders. Tonnes of people on polycount/tech artists forum pushed me in the right direction.…
Been playing Mount & Blade Warband recently, and decided to have a crack at learning Python properly by writing an importer for their binary BRF format. Been reverse-engineering the format based on their export script for Python, mostly pretty straightforward so far. Currently I'm just building the raw mesh, next up is…
(almost) finished... now we have a framework (python modules, max files via filein, C# dll file for max) where we can run the same python program with python GUI in 18 different flavors of max (2011 - 9.0) and maya (2011 - 2008) both 32 and 64 bit. (still working on 8.5 - we still have clients who use this :/ ) Now we have…