Because offset is much better than dragging the manpulator, and in most cases offset will actually create perfectly aligned faces just like the extrude tool, I've tried both since posting the .gif and I also tried selecting edges, but there's no way to do this as far as I can tell unless you do it in two steps which is not…
currently playing around with some sweepline 2d polygon boolean operations.... a test modifier where a shape is being clipped against the meshes open edges and current selected faces very impressive coding (not mine btw) handles islands and holes with no input on my end apart from pumping in a load of 2d points and out…
Klunk, your stuff is always amazing. wish i was still using max. I recently made a tool for maya, that extracts Panels from selected faces. working on an update to do round corners(bevel) as well. link to script https://www.artstation.com/marketplace/p/k8wg/maya-ktpolypanelextract…
I finally figured out how to do select every other face or vert in Maya using mel. I hadn't seen this done in Maya other than Python so I wasn't sure if it was possible, but I eventually found a solution. You can make your own user defined patterns as well, besides just alternating you can do 2/on 2/off, 3/on 3/off, 4/on…
Been working on a tool in my freetime to bring a bit of spline/nurbs transition type stuff to polymodelling for 3dsmax. Intend to release an open beta of "Alles Im Fluss" (everything flows) soon, proper website and videos are in the works. You can paint extrusions of faces or edges. Edges can be connected to other open…
No Im not, but I thought about it. I've done it before in other tools. Right now its quite fast, in Max 2012 at least. Max 2010 its not bad though either. I disabled Undo to help with memory/perf, but I could do the disable/enable redraw as well for the hell of it. Thanks :D Oh, and since this screenshot, I added a Random…
couldn't sleep so triangulation happened. I tried ear clipping but it's either unsuited for this sort of shape or I implemented it wrong. I fell back to using the triangle module for python which is a binding to a 2d delauney implementation by Jonathan Richard Shewchuk. I'm not 100% happy with every choice it makes but…
Can't say how much use it would be, But maybe using soft selections to make gradients in PS? Could be useful for receding geometry that you want to add some addition AO to, or maybe soft select all the verts towards the bottom of a model and create a gradient from that. Instead of going around shell by shell making non…
hello Guys, here is one more tool done. It's called Corner 45. It will rotate 45 Degree based on the edge selected. Instruction. It's Straight forward. Select the face(s) then select a single edge(it will act as a pivot). Finally press what direction you want to Rotate. Please don't get confused with the wedge Tool, it…
I'm not a tech artist (I won't even say I fully understand HLSL/GLSL code) but I decided to make a custom Tri-Planar Projection shader (calculating 6-faces for no mirroring errors) for Marmoset 3 since they now allow for custom shaders. Allows Albedo, normals, roughness, metalness, ao maps for now. I currently have it…