yes and its to slow for what I needed. With stage 3d there seems to be a new run with shaders on screen space that you can use and or pixel bender 3d filters that seem to run at good performance. But I haven't looked into those yet. Btw. also flash related, this weekend is GameJam, I prepared this prototype of Adobe AIR…
Depends! In that one i used Lightness but inverted it so "darkness" and there is a user-selectable threshold percentage to define where the cutoff is taking place(if its less than the value, black, otherwise white). It features all of these biases to define where the sorting takes place and each of which can be inverted *…
Martins Upitis got realtime area lights of rectangular shape and arbitrary texture (Even Video! Shown at 7:16 in the first video) to work in the candy build of Blender 3d. Specular and Diffuse area lighting work excellent and are supposedly very efficient.…
Yeah, no problem :) Actually... I was up till like 3 AM programming this lol... But anyways, when I was going to bed, I realized how I can catalog the Obj names/Thumbs and get them back/edit them accurately/appropriately like RenderHJS Mentioned... Soo.... I got it all written out in English right now, it shouldn't be that…
How would one approach this? Could you do it with basic nodes in UDK, no custom code? On a slightly related note, I have been looking into learning to code in Cg, now that eat3d has a DVD. I was reading some tech papers on engines that use deffered shading and I noticed that they are very limited in the type of shader you…
Final versions of the videos. And they are public and embedable. I re-recorded some videos (I think all the node ones beside V-HACD Generate) to talk about things I forgot to mention in preview and I also split them, so you can easier find topic that you are interested in: 1. Intro: https://vimeo.com/170697685 2. V-HACD…
@RumbleSushi: A web game for a big US company, I am a the developer for this game. The project starts in 3 weeks but I prototyped in advance to convince the directors on the project to go with tech solution instead of a tile based iso engine. My main reason for this was to have more unique graphics (no tile patterns, long…
Thanks for your input. I agree. I think it makes most sense to have it in the tool palette. The thing that is giving me pause is that if I make a SubPallet it goes at the very bottom of all the other menus. Also, I believe you have to have a Tool already selected to activate the other menus in the Tool pallet. With all…
updated the toolbox I have been working on, its now called "ShoeBox" because co workers thought that would be a funny name and it refers to me. [ame]http://www.youtube.com/watch?v=GWMwBCLEcoM[/ame] It has now 3 sprite tools that I use at my work:* A animated GIF or SWF to sprite sheet converter to convert traditional…
uploaded 4 new videos today for new features and updates in shoebox that are partially already available or will be out in 1-2 days. Masking flat images [ame="http://www.youtube.com/watch?v=6C-OR48x2IM&list=UUthitAX8BC2zolBRP-cHg8Q&index=4&feature=plcp"]ShoeBox: Mask flat images - YouTube[/ame] Extract sprites update…