I am just guessing but you are from Germany? The Telekom seems to have some backbone issues there to the main YT pipe. Its part of the reasons why they asked for network fees for big content providers to help out extending their network. Here in Sydney (AU) YT is quite unmatched, snappy and fast - no buffer interruptions…
also... Here is a new Zbrush script I have been working on. Smart Dynamesh. This script takes the guess work out of getting an acceptable poly density with DynaMesh. No more moving the Dynamesh Resolution slider around and repeatedly undoing to get polygons you want. The script will create a Dynamesh near the "Target…
I was looking into Sublime, but wasn't sure if it had syntax for maxscript, so far it looks like I have to do a bit of fiddling to get it, as I did with Notepad++.
Would be cool if you could match the dimensions of the render texture with the bulbs, then turn off filtering for the render texture, that way you'd get one colour per bulb.
Well did some tests, and didn't had to change anything in my code: it bakes AO and Vertex Colors without an hitch with the same xml file. I'm using the last xNormal version, maybe it's been fixed. Also for each Object to bake I use a new bake process, so I can get the exit code for each object and know when i get an error…
I've been working on getting controller input functioning in Maya... because I feel like... I'm getting some sleep now that it's 4am... but, upto this point I've managed to implement a functioning loop that will process Raw Controller Axis Input from a 16 bit Signed Int (-32768 to 32767) and remap those values to floating…
that looks fanatstic! So is it purely lit by lighting volumes, or a combination of lightmaps for static geo and lighting volumes for dynamic objects? I'm pretty impressed with the ambient specular you're getting :).