decided it was about time I played with Substance's FX maps and dynamic functions so I had fun making a brush generator dl link Didn't really build with too much a use case in mind, except for a procedural stylised piece I'm doing at work but it could be useful for doing hair alphas at the very least
dunno if this fits in here: I got the go ahead from a candian chap who was the original creator of the 3ch topic generator to reinterpret his work. Anyway I've been fucking my mind with allsorts of complicated stuff which is probably piss-easy to an actual programmer, but it's more fun than sudoku, right?…
Lately been doing some programmer puzzles for fun, like those found here: https://www.reddit.com/r/cscareerquestions/comments/20ahfq/heres_a_pretty_big_list_of_programming_interview/ They normally only take a few minutes to do each, and seem like a good way to learn aspects of coding that aren't language specific.…
https://youtu.be/VgsXkCztJCM my EZ Booleans kit for modo is getting there, worked on this for a couple of days hadn't done any coding in python before and hadn't done any scripting of any sort really for a good few years so it has been pretty fun to get back into it, but Lionshare of the scripting is done now going to just…
I'm currently looking into communication between Autodesk Maya and Adobe Photoshop, learning some Photoshop scripting and discovering all the amazing things you can do with such a pipeline. It's fun, interesting and very educational. Me like! I have an idea for a Maya<-->Photoshop tool in mind but haven't really started…
having fun with window handles... we want to pair stand alone scripts with Max/Maya and launch them from there as well. However the user experience should be as if those scripts were run directly from maya or max. So I've been looking that the Qt UI minimizes when the 3D app minimizes, that it stays on top of the 3D app…
Been awhile since I've done anything techy now that I'm strictly a lighting artist at my new job... ACES LUT for Painter (crosspost) Porting Stephen Hill's and K. Narkowicz's ACES approximations over to Toolbag. I'm very new to writing code and it's been a fun challenge. I have the color space conversions working, but not…
Cool stuff RumbleSushi. Looks like you've nailed it. I had loads of browser windows open in chrome and it ran perfect. That was on a fairly bodgey old laptop as well. What's your demo coded in out of interest? I also wanted to post another light volume test. This one features an animated character so it's been a lot of fun…
https://www.youtube.com/watch?v=-QYlFmCvgBY Not sure if this already exists but I did a cool experiment with Houdini Engine to transfer data using a Python SOP. Testing spline import from Maya/3Ds Max/Cinema to Unreal Engine 4. The Houdini Digital Asset reads the spline/curve from the DCC app and converts it to a 'copy…
Hi everyone, I'm a technical artist about to graduate with a BAS in game art, and I'd like to share something I've bee having a lot of fun with this last week. Based on background art from Samurai Jack. This was a quick project that I did over a few days to supplement a larger project. Trees and grass are billboards. Wind…