currently playing around with some sweepline 2d polygon boolean operations.... a test modifier where a shape is being clipped against the meshes open edges and current selected faces very impressive coding (not mine btw) handles islands and holes with no input on my end apart from pumping in a load of 2d points and out…
a select intersecting faces mod for max..... operates on faces/polys/element with the option to hide "valid" faces/polys/elements... at the end I'm setting the min spacing of the emitter that generates the points that the mesh is created from. Have to say the trickiest part was finding a "decent" robust tri vs tri c code…
been working on a script to help UV manipulation in Maya, working on game assets I often use images in non-square aspect ratios. Maya's aspect ratio correction view is great but when you are in that mode some things dont work - like rotation - this script solves that problem, amongst other things. It was written and…
You mean too slow to continuosly update ? I'd use it as a pre-process solution only, to generate my graphics from perlin noise and so. I do find it a bit rough around the edges, and the toolkit is a bit sub-Adobe-standard, it has more issues than any other of their products I've ever used. Those controllers are…
Honestly, I'm not sure, would have to find some way to feed the closest player location per instance of the foliage. That gets into gameplay code and is quite beyond me. Render Targets as I understand it, have a pretty heavy overhead and aren't actually feasible in-game. I'm not even sure if render targets are an option…
Yes exactly! That's what got me thinking! So in the script there are actually a couple of more things happening. First I'm sending a message with "SendMessage" from 3dsMax in order to create a new floating viewport in UDK. (For this you need to find the toolbar handle and send the proper button press commands and so on)…
Just now learning maxscript here. We need to do an extrusion amount that we grab from an excel document, but we already have that figured out. The problem is that we can't get any extrusion amount working. Here's the code I'm testing, grabbed straight out of the listener when I did it through the gui.max modify…
Long time no see guys! I've finally managed to finish some of the tools I had been working on and I put them in a pack together with some help files. First time selling something, so let's see how it goes. If it goes well I might have enough motivation to find some free time after work to get going on the next pack. Got…
I'm starting on a set of UV visualisation / analysis / manipulation tools for fbx files using standalone python with a view to being able grab stats and find possible optimisations on big libraries of assets step 1 is obviously to visualise some UVs Step 2 will probably be determining coverage and other obvious stats but…
Hello poly-people, tool I've been working on for the last few weeks: CryENGINE 3 exporter for Softimage (tested with ModTool 7.5 and 2012 SP1) Features:* CGF * CGA + ANM * CHR + CAF * MTL (with physicalization settings) * Batch export * Different Unit setups * User defined animation clips Website:…