Have you looked into using comtypes in the python engine of maya, i have done this to setup a com link between maya and Photoshop, which allows me to get full access of photoshops scripting api from python in maya. If you look at my sig at the psLink video, that is how im sending the data and calling photoshop methods from…
Sprite Pivot editor for ShoeBox Lets you place a pivot point in a sequence or individual or mixed sprites. The way this works is by assuming that the pivot point is always the center of the sprite canvas. So when you change the pivot point it will actually extend the new canvas size of each sprite in such a way so that the…
From what I have read, Deffered Lighting (Or lighting-prepass as we have been calling it before) has some downsides, especially if you are doing multiplatform games because of the double geometry pass with PS3. Cryengine uses a mix of techniques, but it renders out all the Gbuffers as in Deffered shading and your stuck…
been working on a reverse SWF motion / graphics grabber What this script does is reading a dropped SWF (can be AS1, AS2, AS3, scripted or not - just anything) and extract all used visual elements, store them in a packed sprite sheet and save the tweens in a XML list. Because I analyse every single frame and compare it with…
Sorry, one more! I promise it's the last one on VDM ;) This time with a guide. We were trying to create some more practical, a real-world example of sorts, so we went for wall damage but this could very well be adapted to other type of stuff, even using a cutout with some fancy shader to render it over something else. The…
Awesome stuff going on in here, especially you mLichy. Dont have Max on me but is the source code available for the shirnk wrapper and stuff? My end I have been playing with webgl and got phong shading model in. Using three.js engine to remove the extra crap needed to initialize webgl etc just so I can get down to…
@rumblesushi:damn amazing for flash app, too bad I don't know anything about such things. Allready specific plans in what kind of games that you will make with this engine? So I published the new version of ToTex. Changed the UI completely with thanks to all the feedback. Quiet happy with the results. :) Feel free to test…
Nice stuff renderhjs. Been implementing lookup textures for diffuse and specular control in my engine. Right now both the diffuse and specular can be controlled by an rgb texture. The image below just shows 2 different specular lookup textures being controlled by a material type. Reflection is just a cubemap at the moment…
early slap together concept of a voxel engine in flash: demo link: http://renderhjs.net/bbs/polycount/voxel/dmo01 It misses z-sorting, shading and colored voxels but it gets me closer to approve it here at the company so that it can be used for the next game. I plan on using a orhtographic view so that I can cache a voxel…
isometric camera projection engine for a web game: I had 2 days for this proof of concept thing: kind of my way to convince other members of the team to go for a certain engine direction without them understanding anything at all before. It was the same with Magnum Force 10 for which I took a few days as well just to…