Yeah, except.. like I said BUTTONS EVERYWHERE §. That's something very annoying in max (I don't want to start yet another 3d app war please), for example, If I want turbos smooth on top of the stack and work on editable poly, I've to activate the end result button in the stack (or in the horrible ribon). I know that can be…
to me it could be very useful...* for splitting up a photoshop UI design into its separate elements (buttons, labels, frames,...) so that the UI dev can take them easily into a sprite sheet and start coding. * Another case might be that its easier for an artist to draw sprites or assets into 1 big canvas instead of…
I hate customizing my Zbrush UI for each version. So i decided to work on a separate toolbar that works along with the current version or whatever the new coming version is. It has keyboard-mode ctrl+alt/shift (pressed down) combination. that can be toggle on/off. So it works great on a tablet without keyboard. it's a lot…
@@srivignesh Amazing script dude, bought it yesterday, tested on Maya 2018, no crashes. It's got all the little things that I need and more :) Cut and Stitch, Average Planar and Corner buttons is a godsend. I have a few suggestions though. The window when you load the script it's too big for my taste, takes away too much…
Hi all! For a long time, I have been following this thread (Sneaky, Sneaky, Sneaky :P), and inspired me to make my own panel/shelf. This because the lack of space in my Maya shelf and the continuous looking for the right checkboxxes at the right time was getting on my nerves. So, I decided to make to make a panel/shelf to…
Updated my ZBrush plugin with some more stuff. Notable updates are Color Blending and some Subtool Group Hiding/Unhiding/Organizing. Also updated Batch Rename so that its considerably faster. The Quick Load subtools now update their buttons to the subtools name (but only after you restart Zbrush.) And lastly a small set to…
@Ootrick Thanks! It will be a seperate download, but don't worry it won't be expensive. :smile: New Tycoon Spline tool -- Beta coming soon! + Place objects on spline, + Replace/change every object, + Move up and down, + Change orientation Fixed in this version 0.8: - Update & Collapse performance update. - Axis / object…
rewrote my Unity export script that basically wraps multiple objects automatically into different file containers. I just hate how unity itself often clutters with OBJ or FBX files and I wanted a bit more structure so I can update specific objects or subparts without Unity forcing to work scene wise in 1 max file. I just…
Cool, I'd like to use a couple of these tools and have some questions. 1. Does the quad edge connect work on a quad with only 4 verts, or does it need to have the incoming edges to connect to? I'd really like to select a quad and have a script create the splits for optimizing edge flow on sub-d, I guess there would need to…
@Nysuatro: I like it a lot, feels more like silo, I am working on the same just for keyboard shortcuts - I hacked my way yesterday through maxscript, dotNet and Javascript to capture any shortcut and rethrieve it back to maxscript - to manipulate KBD (3dsMax keyboard layouts). The goal is to map any script or macroscript…