Top hat with horns.. Here's an update of that space pillar thing I'd like crits on my texturing, since I have never textured anything quite like this before. edit: Hi spitty, I didn't see your post there at first. You know, I'm not one to have these sorts of feelings, but I'm actually starting to feel hopeless and…
Thanks for all the comments guys! I realized with these last couple paintings that sometimes it's good to step back and have a couple weeks break from making art. Let all the things you've learned recently congeal a bit in your brain before you try and apply them, and let your creation muscles relax for a while. Slaught,…
Maybe Andrew Loomis hugs :3 oh yeah, another thing RAWTalent: every now and then, zoom out, rotate your model, check it out by taking a step back and look at it from a distance... not just the front and side views. The 3/4 angle is a good place to check you got stuff working, you might even want to find references for that…
Neox / Sandro / BeatKitano - Thanks. kaptainkernals - Yes every blade was painted unique. It took several hours over a few days. Mainly time spent destroying repetition or spots that would appear when tiling over large surface areas. roB0T - Honestly I don't know how to answer that because I just sat down and started…
Design looks good. Period. However, I think the technical realization is rather badly. I'm not trying to step on anyones toes here, and I know that HTML is a fairly boring thing to learn, but right now the site is loading pretty slowly(which isn't much of a big deal this days, I admit) and seems to be incredibly hard to…
The one really cool thing about doing this halftone stuff is that I don't need to wait and hour or two for renders to finish since I don't need a huge-resolution image (at least initially) to get the job done. Speaking of which, Medestruit, that technique for doing halftones is actually pretty similar to the one I was…
MattQ86 : Thanks man hellobuddy : Thanks, I'l mess around with the colors in a bit to get them to pop a bit more, you're rite about them being off a bit. All the metal will prolly do with some whitening later on, just need some contrast rite now for the rest of the environment. In the end i'l more than likely do lightmaps,…
Hey Guys! Long time no see, I have been working on this one today. So this is todays creme de la crop. Still working on the textures though, and I think I need to tone down all the damage on it a bit. Have a go at it, and we'll see if I find time to adjust anything u might wanna change. It's currently 1024 maps, And I…
Hey Johny sure here goes As you can see there is no real shape solving going on at the moment, just throwing very quick splines extrudes and booleans together to fill in volumes. I wont take that step much further - next is building a mini library of primitive shapes to define the visual vocabulary of that guy so that…
really dig the model and color scheme for the outfit, but the skin just isn't quite doing it for me. Not sure if you are still WIP on the polypaint, but you may want to try a technique like the technique shown here [ame]http://www.youtube.com/watch?v=k66iKwJ_iu4[/ame] start with some highly saturated colors and paint…