@Fang - material is looking sweet. My only gripe would be the the uniform placement of the rocks though. Try and scatter them a bit differently so they look more natural.
sampson - that scene is awesome :) taylor pelto - love your rocks man i really need to improve on mine! jeffro - that walkway is very interesting, i cant wait to see more :)
snowfly amazing work the top one is my fav, love the dog soldier and the pirate type girl great stuff lots of character, second one is rocking too, oversized sheep?
Hi Guys, thought i'd just share the fruits of my labor for the past 3 days. Been working on a technical shader for the UDK that procedurally blends in a texture onto a rock mesh based off of that rock's height map in combination with the worldpsace up vector. In addition, there is a parameter that enables you to use a…
@ Eneyeseekay-- dude!.. slay bitches w/ your rock man!.. that's f'n sweet :D @ moof-- he eez poos.... and no boots.. bad ass man.. love love love the take on the character!
@gauss I think you got the chamfers too tight. for the edges to appear nice on a bake they should be a bit smoother @neox maybe a really dumb question, but what is MSU? :) and congrats on getting it registered AIRBORN ROCKS!
TO sXe Seany: looks cool man, But if I may, I would extend those cracks sparsley through the rock, they seem a little concentrated in the center. ALso, Can someone give me a link to the chess competition?
I agree, it felt too soft for me, how does this look. I've cleaned up a lot and added some sharper edges that should help with the silhouette and give it some more interest, even if it is just a rock lol