when scrolling down, before seeing the bottom 1/2 of the picture, I thought that top part (the ceiling) would be a really cool elevator shaft or side of a building or something
First time playing with normalmaps and it's so awesome and easy!!!!!!!111one11one!!one!!one11oneeone!!!1 High poly. ---- Lowpoly + normals ---- Lowpoly ---- Wireframe p.s. So much good stuff here. =]
great character rollin. sword looks a little short though. Might be the perspective. A rough estimate (from me) is that the blade is normally 3 and a 1/4 times as long as the handle. Beartraps: wow
Thanks man, and good call. The woman I was using as ref does have a pretty strange face considering her body, but the neck was way off. Did some quick adjustments. 1 2
Is it bad to post more than 1 or 2 images of your WAYWO thing? sorry if so Piece above the grip is screwy. I re-did it twice. Maybe a third time is what it needs.
Try using final gathering (+ with grids/planes with white ambient) and getting some lighting bouncing going on, also, use more than 1 light, but you don't need each light casting shadows)
Papa_Austin i really like that :) so nice and vibrant! but imo you should like turn off the 1 bit filtering on the grass.. or whatever its called in UDK.. Zwebbie that game looks interesting :D