Hey guys. Wonder if anyone can help. I have a fan built into a wall which is casting a shadow on the floor inside the building. The fan is an animated skeletal mesh and I want the shadows to move round on the floor at the oposite side of the room. At the minute all is working fine as long as both the fan and floor shadow…
It has to be a matinee so you can go through the command and tell UDK to record that sequence. You then start up the game with the command to record that sequence (you use the Frontend). It will spit out all the frames in the screenshot directory. So this is what you need to do: * Bring in the model * Add a camera * Open…
Ben, I wonder if its something more because I have never had issues like this before (albeit other engines). You cant see but I circled the wheels as well.. The back wheel. Which isn't mirrored front to back on itself EDIT: This is just.. Weird. I had previously saved and closed UDK after the normal map changes via srgb…
Whenever I test my map in Unreal Editor when I use the startMOVIECAPTURE command in the editor it saves the movie in my movie folder, but when I play back my movie in windows everything is moving at 2X Speed. I also tried using the matinee movie capture command and the same thing happens even when I set the fps to 30 fps.…
I have a few questions. Hoping you guys can help! 1. When using a prefab, can you move the prefab origin so when you duplicate it, you don't have to mess with moving the object origin all over again? Im talking about the square P symbol. 2. Is there any other way to group objects other than using a prefab? I'd like…
Okay, so I'm having a problem with camera movement inside unreal editor. I hope this image gets across what I'm having problems with: http://3dryan.blogspot.com/ So, you are looking at the top view of a room with the green square being the camera and the red line its path. After I get the camera movement looking good in…
"The thing is, I can't seem to find a way to link the button in the UIscene to this kismet" I haven't tried much of kismet/Ui Scene, but The 3D Buzz tutorials seem pretty comprehensive on the subject... Link to UDN Video tuts That may give you the answers your after! MY problem with UDK (Dec build)... I duplicate a mesh or…
Right, I've been wrapping my head around this and I simply can't figure out what's wrong, so figured I'd take it here. I've got this static mesh (the text) with a black plastic material and a green emissive material on the back, hoping it'd shoot out the light from the emissive to colour the wall. I did check the…
For head tracking im really not sure, i know there's a head tracking node in the anim tree editor. and i think remember seeing something in kismet to, ill have to poke around. Anywho this should do what you want, hopefully this helps You sir are a legend! I sub'd to this thread in case of any replies but nothing came…
Thanks, Ben!:) I've conducted some more research on the matter and have solved what's going on to some extent: All the materials and that make the mesh look that way were instances of the same parent material. So, it seems that when the parent material is complied it stores some other kind of normal information independent…