trying to bring my character into marmoset but it has 2 sets of uv's 1 for the head 1 for the body as its to be imported to unreal. when i export from max i attach everything and open in marmoset but i cant get the model to accept both textures. so is there a way to import 2 meshes at once so i can apply both textures or…
Thanks again, Ben. The problem was exactly in the mesh. Meshes exported from zbrush perfectly displayed in the Max, and vice versa. But in the Marmoset it shows a smoothing errors. I noticed that zbrush breaks UVs by polygons when exporting mesh, probably because of this I had a problem. After I exported same zbrush mesh…
it looks like some people have managed a cleaver workaround to render turnTables in marmoset editor. Apparently by useing the animation editor then capturing w/ Fraps. Can anybody share any of their success's in doing this? I would love to see how it turns out. I have to render out quite a few turnTables in the next couple…
Make sure you've got "use culling" checked on under the material tab. Double check the scale of your object. Go to the render tab in Marmoset and toggle the box labeled "show scale reference" on. Now you should see a human figure which is about the right size you want to be importing your objects into Marmoset. You can…
Thanks for releasing such a cool tool to the public. I had some problems getting Marmoset to run at first as well. Then I uninstalled and reinstalled the newest version of OpenAL now Marmoset opens up just fine for me. I was also having problems clicking the buttons on the main menu, it seemed like the actual place to…
@johanz: It's probably that your screen res does not match the default resolution that Marmoset Toolbag runs in, which is 1280 x 1024. Check this post out for more info.
@mikezoo: If you got Maya 7, 8, or 9 there's an exporter included in the \Marmoset Toolbag\toolbag\exporter\ directory. Also check out this post from earlier in the thread.
Sorry if this has already been mentioned, but I have read everything and cannot recall. But is there a way to show wireframes (other than the red default) or capture turntables inside Marmoset?
Theres generally the 2 different methods, max and maya, marmoset uses the maya standard and the only difference is the green channel is fliped. Every engine/shader will use one or the other.