well download his package and try it out- I don't have time right now. I assume he did some modifications to how the values of the texel density are read and transported to the functions using float values (i.e 4.0075) instead of integers like it is now- in the end yes that might be more accurate but its not what I first…
Hey renderhjs, just tried out textools and gotta say i'm liking it quite a bit. :) Was about time someone put together a good uv package to kill off yee old chugnut. Anyhow, got a few suggestions and questions (forgive me if theyve already been posted, every reply in this thread is a wall of text). First, I like the…
cool, just tried this new rainbow coloured map from duber's blog and I prefer this one over my old one and I replaced it in your mzp :) I edited your script a bit btw to remove the 2 other checkermaps, but I seem to have broken the continuous toggle looping when you left click the icon and instead left click puts on…
Its something they admit to being broken and even make a special note of it in their maxscript help files, but don't tell you how to work around it... Drove me bat shit nuts for a few days. It pulls the actual file format from what is defined in the "Render Setup > Render Output" window "rendOutputFilename" to be exact. If…
thx guys,- I will consider some of the poits you made. Personally I like the minimalistic GUI its about the same size PS comes with (and people there usually like it because of its smal size). I understand that learning and understanding Icons can be a pain even more if its all compressed down to 1 tiny block. I was…
a prototype of a transform type in (with spinners) floater: the idea is that you can transform type in the current selection of your UV element the way every other tool handles it (flash, illustrator, photoshop,...). So in other words that you can also work with a coordination system like from top left to down right (like…
I found a nice workaround for detecting failing copy attempts with the MZP scripts on Vista and Win7 computers that do not have Administrative Rights! on the 3dsmax/scripts folder. For that I am creating a installer that detects extracted MZP files from the windows>userData/temp folder and then tries to copy them with a…
@zOffTy: will try that if there is an easy way (without additional *.exe depending or the need of administrator rights on a system). I already added a photoshop button- so I want to include it somehow. Another interesting thread and script I found is http://boards.polycount.net/showthread.php?t=46242 which is something I…
the Texel stuff is typical what level artists need - because typically a BSB level already provides a solid and clean texel density (how many pixels per unit). The problem arises when working with external tools such as 3dsmax, maya,... where UV generation is not automaticly done and objects are more complex or organic…
I have some promising news: I researched today on the net and found some various scripts (all somewhat uncomplete) but good pointers to what I needed to know to calculate the texelDensity with a face or triangle precision (and not some area or bounding box). As it seams max has a method that returns area size of a set of…