ummm, are you in game, or just in the editor? If in game, make sure you name your level "DM-something" that way unreal will recognize it as a deathmatch map and allow you to open console n all that fun stuff
hmmm is there any way to create caustics inside unreal? my best guess would be a light function, but are there better ways? light functions als always multiplying right? i guess caustics should be additive to look correct?
Ah this is another one of those Unreal bugs that happens only when you do not have good UPK work flow and a solid naming convention going into the project. When you put something in a package unreal keeps a running total of what items have been in that pack this includes if the item has been "Deleted". I have run into…
Not sure what your asking for with the lightmap stuff but this is a great tut about baking lightmaps out in unreal. http://www.hourences.com/book/tutorialsue3lightmap.htm Then for the double sided question, go into the material editor of the mat that will be on your object. And its right here...
Thank you Billy, I'm still having issues. It doesn't seem to work in any of Unreal's levels, but my character does work when I import her piece by piece as a skeletal mesh into my own custom level.
it really depends on what you are going for, you can't just use unreal terrain for all terrains possibilities, can't use it for airborn either, only on closed terrain parts, which aren't going to happen any time soon
I am having some weird problems with my lightmaps, I read through all the previous posts on the last page about this stuff but I still cant figure it out. It seems like when I import my mesh into unreal it is shifting random uv chunks around, resulting in lots of overlapping. I thought maybe it was doing it because my uvs…
You need to re-save your map and your package and that should clear this up. Unreal makes a temp copy of your level when you do a right-click play from here so that might be what is happening here.
Quick question: How do I increase the level of detail and resolution in unreal editor for screen shots? I've tried reading through the first few pages, but find myself more confused than when I started. Thanks in advance.
For some odd reason everytime I rotate my decal in Unreal 3 editor it crashes. I rotate it manually and also within the properties. Also the decal texture is not within my custom package it's a original game asset. Any suggestions?