Well you can't be having that hard of a time - the sculpt already looks pretty great ;) As you noted, the sculpting brushes are somewhat affected by object scale. A simple solution to that is to export out one of the included models in the program as an obj and use that as a scale reference before importing your base into…
ghost-d - very kind of you, turtles all the way :D also you asked about the polycount. its sitting at 5.3K tris atm with a 2048^2 map will most liekly be around 6K when extra pieces are all added in but heres a wireframe for you morte - thanks very much. about the scales i guess they do look a tad standoutish most of the…