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Author:
andrewmelfi
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[P&P] - What Are You Working On? 2009 Edition!
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Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
Snipergen
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Nov 2009
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Modelsheet, looking forward to see it in 3D AND IN THE UDK <3 (Pand0r is gonna do it, I should mail him this actually, brb).
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
c0ldhands
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Jul 2009
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Disrespect those colors! Nice work Ferg, I like number 3 the best, he kinda looks like clown.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
GoSsS
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Jun 2009
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We'll soon be 3 to use that ;) Enable the multi-Pass Effect and set the total passes (the higher the number the better the result of the blur).
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
adam
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Aug 2009
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In Unreal 3 material editor. Normal map -> Fresnal node -> Add node In the Add node is the Fresnal + Diffuse -> Diffuse slot Voila.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
System
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Jul 2009
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Sexy tank cman! Cheers Marine <3 Finally got around to finishing this picceh off, after like 2 months of neglect.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
MoP
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Jul 2009
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yeah looks like it's ALMOST bruce willis ... looks fine in side view and front, but 3/4 seems off for some reason...
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
d2king10
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Dec 2009
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If you don't mind me asking, but what exactly do you mean by "3/5 point poles". Thanks for the topology suggestions.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
Ajax
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Jan 2009
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Spent the last 3 weeks making dozens of little spritesheet animations like these http://www.subreal.net/media/tank_fire.swf http://www.subreal.net/media/tank_explode.swf
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
GoSsS
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Jun 2009
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Sniper rifle from a deus ex 3 artwork found on the internet : http://img122.imageshack.us/img122/6907/003ddcbe7.jpg Hi-Res :
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
Ruz
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Apr 2009
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ha ha, I have got an intuos 3, Blenderhead and it was done in photoshop. I am pleased with so far, but it needs a bit more refinement
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