if it's max then add a toPoly (Turn To Poly) modifier (remove mid-Edge vertices should be checked if not the check it) Which seems to be broken :/ doesn't work on open edges :/
My vertical, larger cylinder has a considerably larger radius than the horizontal intersecting cylinder which makes it harder to just tweak verts to minimise pinching
Hello! I've done as much reading as I can, I keep seeing things that are almost the solution to my problem but ohmygod I'm so sick of faffing about with this. It's a dumb issue that I used to just ignore but I like to think I'm better than that now, but then I can't fix it so clearly I'm missing something. It's a small…
Unless I'm mistaken, trying to make a non-axis-aligned face planar by eye is not humanly possible... Yes! It's MODO 801. I tried this method before with a different model and it did make the selected surface planar but it also made some surrounding faces non-planar because of the way it moved the vertices around. Is there…
https://www.youtube.com/watch?v=9p0vh4mWgc4 A max version of the above style (would just have to fix a strip so it would vertically tile and you'd be good to go)
@Pryor_MartinHuetter Looks like the order of operations is important: Bevel the horizontal segments first. Dissolve and bridge where necessary. Bevel the vertical segments last to add the final curve.
I tried to redo the big vertical holes using the bend technique but i got the same result...Does it means it just needs more resolution to work properly ?
Thank you for your answer! No problem at all. This model isn't for bake. Despite this, what do you think about the number of vertical loops? In my opinion, 72 loops for such cylinder is too much, but without them, the shading looks really ugly.
Easiest way to do that sign would be this: Draw out a cube over the largest rectangle (top left corner to bottom right corner where the red dot by the N is saloon is). Cut vertically down on both sides and extrude out the second rectangle shape. Now make a cut vertically down the middle, move the bottom edges out and bevel…