i can imagine the subdivide modifier being used to have proper shading on curved surfaces when you want to use smoothing groups for the smoothness but i dont really see how it has anything to do with sub-d modeling.
random question guys (and experts) - how would I go about approaching a boat hull? I normally attempt to model something in a low-poly - put in the needed chamfers/loops to keep it's edges and shape, and then use turbosmooth or something else to subdivide/smooth. -this time when modeling the hull - I modeled it with what i…
If you're a maya guy, its smooth preview(3 on keyboard) with standard poly modeling tools yes. We use sub-d to refer to modeling with a proxy mesh/cage with a smoothed result, some apps may have a slightly different term for it.
desktoppirate i would say off hand that you need more geo going lonways around the object.. I would also post a smooth version so we can see where its causing you problems after smoothing
calen, you could always try to make it really low poly. Without any edge support Import it to Zbrush, amp the HP up without using smoothing 2-3 times, then apply smooth and amp it up 1-2 times.
I hadn't thought to smooth before bending. I've seen both approaches, and moving adjusting to a cylinder you can get minimal distortion, though smooth -> bend defiantly would yield the best results :thumbup: From his description though it seemed like he was putting a inset into a wonky complex shape with several high low…
I'm trying to figure out why though. It makes sub-d easier to separate out hard edges from what I have done. Instead of having to camfer 20 "00" edge edge loops. I can just say, here, all these are 1 smoothing group so smooth away. Wait, this area is a separate smoothing group, so make a distinct edge between them. That…
tommy - it appears less polygon because it doesn't have smoothing group, by default when you create a cylinder it will auto-smooth it but when you shift drag an edge or extrude it won't auto-smooth it. Just apply a smoothing group to those and it'll look fine. For the third question, offset your smaller cylinder to the…