Hi, First of all sorry if this is the wrong place to ask, but I've read the last few pages and I have a couple of questions regarding SubDs. I only work in Maya, so should I apply these techniques in Maya as well? I'm asking because I don't really see the advantages of using subDs compared to regular poly modelling.…
[new] [Maya] non-subdiv bevel transition I hope I don't interrupt anything here. I've a question / challange for all Maya diehards out there like myself. Screenshot from an Instagram post from Gleb Alexandrov (standard Blender) How would you model this exact transition in Maya? I'm pretty experienced and I thought this…
See your progress and in this case i would just use the shapes of the car to my advantage by extracting polygons of the door area, but first you have to cuttin that door shape, then you can extract and give strips of polys some thickness using extrude functions... for the circle, if you want perfect match just take a…
Well yeah and no matter what Maya will still refuse to let you edit the base shape properly without making a mess of the final result . Even on a simple extrude it fails... If I understand correctly the reason behind this not being flexible in Maya is because the app only edits vertices tables really. There is no notion of…
SubD is pretty reliant on polygon modeling tools, and last time I used Maya (5.5 I think? a couple of years ago) Max seemed to have some stronger poly-modeling features than Maya. Of course standard Max (except 2010 where it is integrated as "Graphite") benefits greatly from Polyboost for additional SubD tools.
depending on what version of maya, yes. Maya 2009, double click an edge to select edge loop. shortcut keys to switch btw subd and base mesh are on the 1 / 2 / 3 (one is shaded on / off IIRC) numeric keys above QWERTY (or nearby that, cant remember on the top of my head). Hope that is what you were looking for.