Hey people! Every now and then I face a problem of merging three+ edges with bevels of different sizes applied to them. And every time I end up either using booleans as a starter, or I do these corners by hand entirely. But there must be a more elegant solution. Do you guys have any tips how to tackle this?
1- Grow a thicker skin 2- Be more proactive and search the various pages of this thread starting from page 1 to get the answer you seek... 3- Dont act like a child when you dont understand basic concepts and blame it on the person that tried to help you , literally biting the hand that feeds you...
nice link blaizer! Im interested in the shapes in pers new model, such as the armour and weapon. When I go for flowing, interconnecting shapes they tend to come out kinda lumpy. I don't have any examples to hand but is there any general tips on keeping flowing type geom clean and even looking? is it straight up eyeballing…
So you guys are telling me you're getting High poly from others ? Even if the piece is "complete" didn't know about this... I just got it out fast as I can and in My way of working Pena's solution while It's the "cleanest" is not the intuitive thing for me. I really care about my surface on the other hand and there's no…
I made something similar to that sharp edged crevices.At first make the profile of the crevice at the bottom and solid drill it from the main shape.You'll need a lot of geometry.And then clean up the geometry around the drilled edge.I'd use lots of geometry when doubt.Using a box with a lot of edge slices could be a better…
Anyone able to give me a hand with this please? Nothing I've managed to make has looked very neat, especially with the curvature on the Y axis you can see on the top right picture. Edit: Just to make it clearer, it's specifically the base where the lens meets the camera I'm having trouble with, the lens I managed to do…
Thank you for sharing your own progress, What I have done yet,Used the cloth modifier but didn't get any good results.in the other hand,I think editing meshes manually is a kind of time wasting,So I was looking for if there is another method which is more suitable for this type of modeling (I work in 3ds Max)Thanks again…
Don't make that call just based on my hate. I don't know anything about Softimage. It may be extremely capable, I have no idea. But if you have to hand cut all your loops and your veiwport lags under normal use it sends up red flags to me. I'd listen to Wiki, he's a smart dude. I don't know anything :)
Either you have unwelded verts - in which case cntrl a and set a weld threshold of about 0.1 and see if it gets rid of it, or clear all the smoothing groups and autosmooth it again. When you say you upressed it im guessing you didnt use a meshsmooth or turbosmooth? In which case cutting by hand can often leave isolated…
You need to plan a bit ahead and make sure you have enough edges to go from smooth -> hard. If you have a hard time planning ahead, re-iterate, polygons are free. No idea how your shapes looks before hand or what you're going for, but this is one way of how I would go from smooth surface to hard contour.