@admiralpixel15 @JonahH_M Decided to take a stab at the shape as well, looked fun! Just wanted to propose a different solution, because in a lot of situations, you don't actually need to add that much geometry. Sometimes using a ton of geo like that can make a cage more cumbersome to work with. Just aligning your boolean…
Again, thank you @Perna. Most of these questions I ask are really simple, but I ask them anyway because sometimes these are just unproven perceptions, and a confirmation from a pro always seal the deal. Plus I always get to pick up some fun phrases like "Garbage in, garbage out." Like you said, not using bools and making…
Blaizer, are you trying to say that every in*game* asset must be an exact replica of the real thing? It's like saying that Boris Vallejo paints better than Frazetta. No one is saying that your method or ideas are wrong. Thas was the subtle twist of the "you are doing it wrong"' thread. It really meant "there might be more…
I really liked the simplicity of Perna's approach so I decided to have a go at it without the Quad Chamfer modifier, and using again using Open Sub-Div. I'm trying to get used to using Open SubDiv so this was a learning experiment! Without Quad chamfer both required a fair about of cleanup to control edge hardness. Using…
It's generally frowned upon in this thread to do someone else's work for them, but I felt like I needed some practice. Is this sort of what you were going for? No clue how to reduce the pinching further. I don't consider myself a master hard surfacer so I'd appreciate anyone with more experience showing a more efficient…
I decided to try modelling an AR-18 lately because I think it looks badass, but I've had a lot more trouble with the handguard than I thought I would. Here's a picture of the gun in question: As you can see, the handguard appears somewhat triangular, not unlike that of an M16A1, but definitely not identical and I just…
Hey there! Just registered. Mainly for this topic. I don't model too much because i don't really have any motivation. And when i do, all i gain in the end is just a lot of frustration. My latest creastion was a "key". Well it looks like a key, but it's actually a piece of shit. It's incomplete and messed up topology-wise.…
Hello, welcome to the awesome world of Subdivision Hard Surface modeling :) Starting out nowadays the amount of available online resource can be a confusing grind to sift through so to make the process a tad easier, here's some pointers I've managed too pickup along the way. So regardless of complexity beginning with as…
@tatertots I was planning on going through the weekly hard surface modeling challenge from 2014 (though I'm no where near prepared and instead decided to first go through all of Frank's detailed posts here). What you talk about with N-Gons and bevels to create the topology and join them up, I'm getting a good understand of…
@solitudevibes There's a couple of different ways to approach modeling a lighter hood. A direct approach would be to block out the major forms with a simple quad grid then subdivide to create the necessary support geometry for the holes. @wirrexx explains this modeling process, with a great visual example, in another…