if it's in max: Make a cylinder, add a good amount of heigt segments. Apply twist modifier, twist untill satisfied. And then just tweak as needed (in your case, make the "edges" pinch a bit) edit: nevermind, didn't see all the posts that were added since I didn' see that I wasn't on the last page ><
Hey guys great stuff here... How would I go about arranging these fan blades in the turbine without having to manually place everyone one of them? I've tried making "X" amount of them and using the bend modifier but it morph's the shape of the blades themselves. Is there an easy way to do this? Uploaded with ImageShack.us
One note when using SG workflow is that you must make sure that there is a balanced edge density near corners so that you can get a good amount of contour instead of a mix of super tight edges in one section and blobby edges in another. Of course there are also other ways to work around that but that's my two cents. :)
Hi, I'm having a problem with the smoothing on this, I'm using the double smooth technique without so many edge constraints to limit the amount of verts to edit, should be nice and smooth on the corner but can't figure out whether it's the edge flow or not enough geo? If its geo, how should I redo it? Thanks for your time.
this is my formula... Count the amount of faces around the mesh where you want to create a hole is. and add 4 to it.. so 4 sided faces, needs 8 sided cylinder.. 12 sided faces need 16.. 14 sided faces need 18 sided cylinder 20 pieces needs 24 sided cylinder =)
Took just a few minutes and there is only a tiny amount of distortion, but its so insignificant. Colddeez, I think you would've gotten a much better reception if you posted your attempts, even if you felt they were bad. This shows you are trying and getting stuck, vs just wanting someone else to show you how to do it.
@Geekson the object is essentially derived from cylinders, similar to an example on pg 165 however as a cast mould fabrication, overall precision is generally inconsistent and also regardless of technique a certain amount of free form manual editing would be required but ideally for instance via a polygonal subdiv…
that question has been covered alot on this thread , on page 2 blazier gives a good example for instance : http://polycount.com/discussion/56014/faq-how-u-model-dem-shapes-subd-mini-tuts-aka-use-the-right-amount-of-geo/p2 its great that you did something before you asked tho, thats progress !
Hi. Try to fiddle with these things: 1) levels of subdivision; 2) number of segments of Bevel modifier; 3) the amount of bevel. Here is the result I get with subdivision level 2 and 2 segments of the bevel: Is this result good enough? Here is the mesh: Also I used 24 segment cylinders instead of 20 segments, but I don't…
There's a better way of doing this if you can use max; Create a plane with same amount of divisions as the strings, apply a tesselate modifier to get diagonals. Covert to poly and select the diagonal edges, create linear shape from selection and mirror it horizontally. *You will still have the ability to adjust the…