So I just found my personal perfect way of doing this: 1. in edit poly select the section that you want to have diagonal 2. add FFD 2x2x2 modifier 3. Move the upper 4 control points 4. Add another edit poly modifier on top select the upper vertices and move by the same amount 5. Add a symmetry modifier and done Is there a…
Trying using an icosphere or cube - (Cube only) add a subd modifier (1 level) - apply it and go into edit mode - delete half the mesh - select each edge loop and add a spherize modifier - mirror mesh and weld together - add subd modifier and you now have an all quad sphere. Or try using a sphere with less loops - try an 8…
@rogi92 this have been explained several times, but i understand that searching 181 pages is a nuisance XD With curved surfaces it's a must to add more geometry and if possible, to have a "quad grid" topology to avoid artifacts and tension issues. Here's an example: Also, avoid edge propagation and don't add edge loops…