ProBoolean has a quadrify result option built in (always use it over regular boolean anyways since it's a bit cleaner and works better with multiple objects anyways). I haven't done low poly text in a while, but IIRC, in Max, my ultimate solution was to do this: Text to spline extrude the text spline. select the "side"…
I believe it is the Volume Selector. It makes it so that it selects vertices or faces that are contained within a specific volume(box,sphere,cylinder, etc).
I am trying to match shape II in the picture below. Shape I is my attempt. My method is to use a rectangle and make the lower face smaller. Then I put an edge loop between the top and bottom face, push it out aways, and bevel it. However, the bevel only goes between the top face and the mid point. I need an even…
Hi there, beginner who has a lot to learn here. I'm having tons of trouble trying to model a low poly model with around 2k polygons. What's driving me nuts is how the face looks at various angles, and just the overall look/quality of the model. Here's a compiled screencap I did of the model I'm working on. I can't really…
@Octavio I didn't. I made the same shape you did, except I didn't squish the large oval, meaning my cone didn't get squished on one side, meaning my cone had planar faces while yours didn't. I did that only to show you that both of them would meshsmooth nicely, and that you didn't do anything wrong. Also, the shape you're…