Thanks wirrexx! I'll keep this advice in mind for the future. Forgot to update my post, but after much trial and error the last couple nights, I managed to get something working! Here's a link to a new post on my progress thread with the old and new cylinder.…
I'm getting some weird smoothing error with turbosmooth. I think it's related to normals? Basically the edge of the hole remains hard no matter what position the supporting edge loops are. Here is a gif: https://gfycat.com/KnobbyImmediateIrishwolfhound Even if I remove the supporting loops the edge is still hard! Wat.…
@Shini No worries dude, just trying to return to the community what it has provided to me. It wasn't that long ago I was posting in here getting frustrated :) Just wait until you start baking complex objects, and you can't figure out why your cage won't work or why you are getting horrid errors!
Some great info here, guys. I'm trying to round out the corners of this model. I removed some of the supporting edges, and this is what I've got so far: It's not looking too bad, but the highlighted edge is giving me some artifacting. If I remove the edge, that inward extrusion retains it's edge, but I'm getting some…
Topology is the bigget problem for me right now, i've had to scrap many models because of topology errors... I'm trying to model this pistol : https://www.artstation.com/artwork/prison-guard-sidearm I've started with the trigger part, triying to make quads, without too many tris and no NGONS, which version between theses…
Thanks for the link! I will try this out, for I have done a tire tread the same way. Here is "adding more Geo" It's pretty much what I need, minus the inner faces which didn't like the edge loops. Still trial and error at this point. Trying out all the different methods you guys are suggesting. Thanks again.
@epistularum There's no matching segment below the bevel to match the new support loops so it causes a pinching shading error. If the side is flat then just terminate the edge loops there. If there's a taper then it's going to need a little finessing. Here's something that could work for either. It's possible to reduce…
None of you are right, not even me, if you guys look again at the original picture that is made with CAD software, the chamfers are very big and intersect each other very nice without smoothing errors, to me that is hard to do with traditional sub-d. If it were me i would do it in fusion 360 or even zbrush and call it done.
Hey modelling a M10 and was wondering how would you guys go about modelling this bugger? I have been tearing my hair out with trial and error with no progress. Hell, came up with a kind of solution right after I posted. Question though, how would I go about getting the bumps modelled in there? Without ruining the cylinders…
right i relize that it would be a god place to use a floater, how ever i got it in place and made the correct edge loops to where i dont need a floater. that turbo smoothing error i cannot figure out. the model itself is fairly messy, im still roughing out alot of it. heres the file…