I have just finished a Free series which goes through all the inorganic modeling techniques i use every day on projects like my Iron Man and Hadron mech. Any comments or questions you got for me let me know. Inorganic Fundamentals 1: Inorganic Fundamentals 2: Inorganic Fundamentals 3:
@Thanez Thank you very much! I was waiting for someone to give a good piece of advice for couple of days and i couldn't wait because i wanter to proceed with the project. I made the changes right away after i got home and honestly the results are great thanks again! There is no more skewing and the topology looks ok i…
Hi there! Seems that my question will be too nooby, but I'll try ) Is there any elegant way to resolve topology of supporting edges here without adding too dense geometry around this area? Or I just need to do some smoothing iterations to get more geometry to work with? What is the right approach in this case? Thanks in…
Interesting couple days in here. Chair is tempting, But I'll catch the next one. I think you should definitely do a weekly challenge! personally, I'd like to see a thread started. So you can update the OP with the current object and you don't have to worry about staying on top of this thread and worry about finding/missing…
Hello I really need help on the issue of modeling a car wheel. The thing is that the usual so say symmetrical wheel is not a huge challenge to model, but here is a wheel with unusual forms (attached photo orange wheel) I just do not understand how to make such a form. The third day already tortured. I would be very…
I would have thought that all this stuff is app-independent - it's just polys which get subdivided... and all the major apps subdivide polys in the same way. If you show a control cage in Max then it will have pretty much the same results in Maya, Modo, LW, Silo, XSI, whatever. Everything has a…
I am doint my first weapon, and I think that I might be posting a lot in this thread the next days/weeks. :D I have seen a lot of gun related shapes in this thread and will start to look through it from the start, but I will post this image anyhow, how to do this: How it looks: Midpoly: Highpoly problem: Problem shape: How…
Good day, guys I'm just wondering how do you guys usually deal with this kind of corners, I already learned some of this from you guys about the support loops, but this time the support loop is creating a bevel like effects, I tried to move it to adjust the smooth but the pointy corner is having a problem when I do that…
Whoof, looks like I got a lot of responses- THANK YOU, @Zi0 for the vid! Spent a good three days trying to model this cursed changing station before I resorted to this thread, looks like it did some good :P. @perna I'll keep it to specific shapes if I ever come back here, thank you my fellow modeling brother. B)
Hey guys, apologies for posting two separate shapes, two days in a row but I'm really struggling with one :P I need to turbo smooth this to get a high poly but I can't figure out how to place my supporting edge loops around the triangular holes and keep the curved surface nice and even. Any help would be greatly…