Yes it´s more or less correct, but even with the now given geometry you should be fine enough i guess. Here is some kind of step by step: 1.Starting plane :P 2.Inset desired faces 3.deleted 2 polygons and adjusted it(i hope that part is clear enough) 4.Adjust shape(deleted 2 edges which came from the inset) and made new…
Here's my method that I said at beginning (considers it as the answer or solution until someone suggests me better one): More details for anyone that not familiar with sub-d modeling: (I'm still learning so I want make better explaination for people like me.* There's a triangle, a circle and a square. You need to make a…
hey! I checked out the GameArt Workshop and saw the AW weapon. Just curious on how to model some parts of it. Oh and no im not joining the GameArt Workshop #4. I'm just trying to learn some new stuff, hehe So the part im going to ask about is 1) Can you see the shape is curved, and goes inwards? Havn't been able to get…
Hi everyone. I've just been modeling random objects around my room lately. I'm working on modeling my Intous4 tablet at the moment. Was hoping someone could help me figure out how to add some certain details. I attached a pic of what I have so far. I need to get these indents for the button and the round indent for the…
Unless they're using some sort of voodoo that shouldn't be possible, the shapes quite literally cannot merge like that without disturbing the linear angle of the sides taper, it's not a matter of topology. If you have some better reference though I'd be glad to give it another spin. To answer your other question, the steps…
Had a friend ask me for help on a shape. He had 4 fairly large holes cut in the side of a cylinder. When I sat down to help him I felt pretty stupid because cutting shapes into cylinders still seems to get the best of me. So I went home and came up with this. They are both 8 sided holes... I used B and it worked. I was…
Thank you but already been answered. But here is another one. I decided to model this (for practicing sub-d.) How i tried to model the base: 1. (: 2. 3. 4. Divide on the segments seen here 5. Interpolation on 0 to get a low poly base mesh for sub-d. 6. And the result. The black one is the failed subdivided poly, the white…
While i like this little challenge, i have to admit, I am not really sure why one would tackle this situation with such a lowpoly model. 4 sided cylinders will never be round enough to look like a drill hole. The whole problem solves itself whith using a 16 sided cylinder as a base and 8 sided cylinders for the cutout. Of…
Spline Controlled Cylindrical Holes This is intended not only to make the high poly look good but to also help ray tracing produce a normal map that picks up as many details as possible. 1. Create a cylinder with 12 sides and delete the end caps. 2. Using angle snaps in front view, rotate until one face is visible directly…
@ himadri_sm Kind of a weird shape but the steps to make this is pretty simple and short. I'm using 3ds max but any app should have similar tools to do this.. 1. create two objects, one with a sharp corner and another with the desired curve.. you'll want to maintain the same proportions, edge distances and number of…