I use 3ds max and i really recommand getting a plugin for max where you add a line along a ring of lines, like that tool that is standard in maya really helps speed upp highpoly modeling imo. :)
On your subdiv models, don't forget that in modo, the subdivision algorithm is different from 3ds Max/Maya/Xsi. A hole (cyl) from a box, is not so cylindrical in Max as example. 8 sides for cyls and holes are better than 4.
Sorry, I missed your post. But man, being fairly new in 3D I have to say that means a lot! Thank you. No problem, check my thread in my signature below. I posted a few wire renders there for you.
For mechanical hard surface? If indeed the case, hmm.....well pretty rare these days to find one still in print, though you might get lucky searching on ebay. I'll also suggest, exploring student friendly narrated video content which on that note one really can't go past Tim Bergholz, particularly for his 3ds Max stuff…
I use Softimage to model, well i also have 3ds max, but i can't even figure out the camera controls there yet. updated Wow, actually there is a tool called ShrinkWrap in softimage, and it works pretty much well as i want it!
Hi, i'm new here. I came across this really awesome thread, and what a coincidence, i have a question so i registered. :) I'm working on an Audi A5 (in 3d Studio max). The car has some sharp edges that fade out at some places.. for example at the rear of the car. Now i already modeled it and i think it look OK, but i was…
If you are struggling with that part of it then you might want to take some steps back and do some basic sub-d modeling stuff. Take the time to understand the basic modeling concepts that are needed before taking on a large scale project like a whole viking village. You should not be looking for tutorials for specific…
@hawk12ht : Thanks a lot . But I still cant figure out how to do that . Any better way that you can suggest. The opening also tapers in front which is a trouble zone for me . Load .obj file if you can. I am on 3ds max 2010 .
The circled red bit is giving me a headache... Any help would be greatly appreciated.. I first thought of chamfering it, but that didnt work out properly. I'm Using 3ds Max 2010 EDIT: THe edge flow has since been improved, but it's still pissing me off..
Great example there, EQ, well worth pointing out that a lot of the time it doesn't need to be perfect... I reckon 3d artists (myself included) spend too much of their time zoomed right in when the end result will never, ever be seen that close in the final render or game! Ridiculous!