yes. im using the constraint to background. i move the piece against the other piece. and it stick to the surface. kinda like a project as per said. it's a very nice trick :D
or better these days, take the normal constraint and just move it along the normal, no need for a modifier for that anymore :) also you could try polyboosts flow connect which is integrated in 2010 in the graphitetools
okay I created a dodecahedron in modo...kind of it's not a perfect dodecahedron, but it's close enough for now. Cube primitive -> slice Move & scale Smooth the crap out of it voila! [SKETCHFAB]fI6rGU8TkhddpVhZ9VLrIXfYEfK[/SKETCHFAB]
is there any problem in 3d modeling which you don't have simple solutions of?: ) Great tutorial. I was going same but without Itoo it is going to be hard to move it along the path. THanks
It's generally frowned upon in this thread to do someone else's work for them, but I felt like I needed some practice. Is this sort of what you were going for? No clue how to reduce the pinching further. I don't consider myself a master hard surfacer so I'd appreciate anyone with more experience showing a more efficient…
Thanks very much for trying it out, I appreciate that. The difference is that I baked the pivot, so I could zero it out. It looks like your pivot isn't baked in your move settings. When it isn't baked, there isn't a problem, but it means that it can't be zeroed. Thanks though, very kind of you.
With mutiple rings moving inwards like that you can optimize as you get away from the edge as well. So 24 on the outer ring reduces to 12 in the middle reduces to 6 in the center ...
Here is an issue I am having with these cut in slits. Is it just a matter of making the cuts terminate differently? I tried a couple things and the wonkiness just kinda moved slightly. Help, thanks...
Having some trouble with that flat parts on the beginning of the barrel. I'm almost there, just need to fix a couple of things and move around some verts. But i'd like to see how others aproach it.