You just need a couple of more loops to tighten up your angles. Just play with their spacing to get the roundness you want. But just adding in those extra loops will get rid of that pinching.
Just grab some edge loops and scale them up and down. It only takes a minute to double click like 30 edge loops and scale them. Then repeat for some other random edge loops. Then just check for blatant overlap or clipping geometry. Or since you're in max you can try dropping a noise modifier on the stack and set the scale…
had a quick go at this this morning. weird shape to do, think i got there though. as the other side is not shown, i dont think it is entirely necessary to go all the way around with 1 loop. i used 5, and used soft selection to get a gradual kinda curved look going down, as if it was 1 loop going around, when really its 5…
I just extract a loop of polygons that go around the cylinder, then I push one of the edges out and flatten the shape so it looks like a flat doughnut with the inner loop matching the original mesh it was extracted from, then I use a shrink wrap deformer and use it on the gun barrel. I then extrude the inner loop up, push…
blouskall: Just add more geo to round out your shape. When you have two loops close together like that it will always pinch unless there's a consistent or gradual falloff in the number of loops to their sides.
Object 2 is regular way to go. So just wireframe maybe enough. image sharing My opinion:* This requires hardedge evenly transfer to smooth mesh. So At first, make base mesh, then create loops. * But typical loops will provide evenly sharp edges which we don't want. So in my way, have to manually cut new loop (from the…
It all depends really, if your running into a triangle or ngon that is stopping a loop from following through, you could always just quad that tri out if it allows your loop to flow in the direction you want it. I manually cut support loops for more complex shapes every now and then, but i always check constrain to edge…
@epistularum The pinching in the first one can be explained by the support loops being too close in the middle. The second and third have similar topology in the middle but the second one pinches and the third one doesn't. This points to something else like the middle edge loop being marked as a crease. The second and…