Whoa! Can't believe someone actually went through the effort of making rebuilding it and making such a detailed explanation. Thanks a lot @FrankPolygon. I guess i messed up because the rib was an after thought. If i had planned it early on by blocking i could have tired to figure it out but i remained stubborn and wanted…
I think this thread would benefit from examples of using sub-d specific, or common modifiers and the pitfalls within using those modifiers. the FFD's and path deform WSM modifiers i believe are pretty common when dealing with sub-d i think. I am pretty sure, but not positive, that these 2 modifiers are crucial when dealing…
- hand placing is the problem because there is a certain pattern that i can't figure out, there is no blueprint, i have one like it at home but i'm not a mathematician, i don't know how to calculate angles lol it looks intuitive but it's not, like the degrees from one hole to another between each ring, varies, i don't…
I know its a bit to ask but maybe a quick vid of how you did that? I was doing a character a while ago similar where I was using the plugin "slide knit" (which I think is the script your talking about) but my ENTIRE character had chainmail on so I had to do a full body, I had issues were parts meet like on seems etc and…
Thank you for the response. I am struggling, however this is the topology design from @Prime8 as theirs allowed me to extrude in the manor I am demonstrating in my last post. I also tried using n-gons as suggested by @Revel. Beyond that, I've done plenty of trial and error before posting again as to not spam the thread.…
no.. but seriously.. lets get this shit back on tracks. i can see both points of views. EQ got pissed just because you said his model wasn't that well made. blaizer what you need to have in mind is that this is a game forum and with that in mind basically that means that the means justify the ends, that is, what matters is…
Here's another one from the same shotgun that I haven't got to yet but I know I'll have trouble with if I try to do it as accurately as possible: The silver bit at the right, I believe it's called a loading gate. It's quite a strange shape with some challenging features. Let's say you manage to create the flat outline…
@perna Can you elaborate on not being able to control edge widths? I do know the importance of being able to define edge sharpness but have not experienced any problems doing this via OpenSubdiv. I'm all for using whatever method to get the best result, but I'm not sure I can agree on all uses of double smooth being just…
Hi everyone, my first post here, and I can't believe how useful this forum is. I thought other ones were helpful, but there are so many amazing resources here. I'd like to show you a project I'm working on, and an area I'd like to improve I'm trying to build an AT-AT walker and I decided to actually model the panel lines…
First off, fantastic thread everyone. Lots of good information in here, I can't believe its just now that I am reading it. So, for the past few days I've been trying to grow my highpoly skillset and for lack of a better word, its been uncomfortable. While I can handle a lot of shapes & forms, theres something I've yet to…