Hello, I cannot start new threads as of yet, so I hope this is a good place to ask my question. I am marking out my base topology plan on the physical object I am modeling. This is the door to an Audi R8. So the white lines are either heavy curves or creases / open border edges. The red arrows point to where my main edges…
Hey all, need a bit of help, please. I'm using Max 2020 - I'm trying to model an adjustable clamp bit around the stock, and other parts, of this rifle. This is a high poly venture - that's why I would like to model this bit rather than add as a normal map. Right, so I've added some pics of what I mean and what I've tried.…
I'm stumped with this hood light and its Bevel transitions. Especially what appears to be a triangle termination around a corner. Am I approaching this incorrectly? I don't like how the bevel goes around the edge like this. I am certainly confused on how you could make certain edges of the hood light go from soft to sharp…
Just to add a bit to what he said, the hardest bit I found on the cylinder i made for my Webley MK VI was the beveled portion on the end. I found it easier to describe both the edges that i could understand. Here is the part I had trouble with. So I tried to simplify the borders on either side of that, and then deal with…
Hey guys. Back with yet another query :) Working on the grip for this gun i had quite a time figuring out how i was going to model it, and i think i reached a nice solution, But i was going to ask if there was a more effective way of going about it (directed mainly at the diamond shapes) So i started with a base grip, with…
Hey guys, so yeah ... I am struggling BIG TIME with this Architecture piece. It is part of a bigger project in a modular environment and I'm about to throw in the towel because of this This is the roof of the Hagia Sophia church / mosque in Istanbul. Below you can find a blueprint of same church. Now I've already tried…
Hey there! What would you guys suggest to do if I'd want to model a curved plane with a border in the shape of a specific curve - say some decorative wardrobe door panel. Myself I know two solutions for this: either to create a smooth, curved surface on which I paint my mesh with Quad Draw/Shrinkwrap, or to make the mesh…
It was pretty straight forward. Started with a 40 Sided Cylinder and deleted all but the top face. Extruded the border and deleted the center. Then I selected a fifth of the circle and deleted the rest. With the array function I then copied the reminder to make the circle whole again (this way I don't have to repeat every…
Uhm, actually model created in 2 parts, shell and a regular sphere inside. Because they have got float distance between (doesn't touch each other), it's not a negative extrude/bevel seam. Yeah, but modeling steps is similar. * Start with a sphere 32x. +Editpoly modifier * Select some loops, chamfer edges (in max chamfer a…
Hi everyone! I am very new in 3D community. I am working/ learning on a model, of a building from NY City and I came to a problem, which is holding me back for a few days now and don't know how to get trough it. It's a piece of decor, which I don't really know how to model properly. It might look like a simple solution to…